Autodesk

Interactive 3D Graphics

Join the Path to Greatness This course is your first step towards a new career with the Introduction to Programming Program.
Length 1 to 3 months
Effort Self-paced
Price Free
Subject Design, Computer Science
Level Intermediate
Languages English
Video Transcripts None
About this Course This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.

What you'll learn

:
  • The basics of 3D geometry definition.

  • Color representation, material computations, transparency.

  • Translation, scale, rotate and how to properly combine all these.

  • Transform representation and how to fully control these.

  • Directional and point light sources.

  • How the camera is defined.

  • Color and opacity textures, along with reflection and normal mapping.

  • An introduction to programming vertex and pixel shaders.

  • How to select and make objects move.

Course syllabus

LESSON 1

Introduction

LESSON 2

Points, Vectors, and Meshes

LESSON 3

Colors and Materials

LESSON 4

Transforms

LESSON 5

Matrices

LESSON 6

Lights

LESSON 7

Cameras

LESSON 8

Textures and Reflections

LESSON 9

Shader Programming

LESSON 10

Interaction and Animation

Meet the instructors

Eric Haines

Instructor

Gundega Dekena

Instructor