Autodesk
Interactive 3D Graphics
Join the Path to Greatness This course is your first step towards a new career with the Introduction to Programming Program.| Length | 1 to 3 months |
| Effort | Self-paced |
| Price | Free |
| Subject | Design, Computer Science |
| Level | Intermediate |
| Languages | English |
| Video Transcripts | None |
About this Course
This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.
What you'll learn
:
The basics of 3D geometry definition.
Color representation, material computations, transparency.
Translation, scale, rotate and how to properly combine all these.
Transform representation and how to fully control these.
Directional and point light sources.
How the camera is defined.
Color and opacity textures, along with reflection and normal mapping.
An introduction to programming vertex and pixel shaders.
How to select and make objects move.
Course syllabus
LESSON 1
Introduction
LESSON 2
Points, Vectors, and Meshes
LESSON 3
Colors and Materials
LESSON 4
Transforms
LESSON 5
Matrices
LESSON 6
Lights
LESSON 7
Cameras
LESSON 8
Textures and Reflections
LESSON 9
Shader Programming
LESSON 10
Interaction and Animation
Meet the instructors
Eric Haines
Instructor
Gundega Dekena
Instructor
