California Institute of Arts

World Design for Video Games

A game world is not just a backdrop for the game—be it minimal or detailed, contained or part of a much bigger universe.
Length 3 to 4 weeks
Effort 3 hours per week
Price Free
Subject Design, Art
Level Beginner
Languages English
Video Transcripts English
About this course

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it.

In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.

What you'll learn

WHAT YOU WILL LEARN

  • Level Design

  • Movement

  • Video Game Design

  • Research

Course syllabus

Week 1: Introduction to World Design

Week 2: Do Your Research

Week 3: The Way You Move

Week 4: A Whole World

Meet the instructors

Théotime Vaillant

Instructor, Experimental Animation

School of Film/Video