| Length | 1 to 3 months |
| Effort | Self-paced |
| Price | Free |
| Subject | Design, Computer Science |
| Level | Beginner |
| Languages | English |
| Video Transcripts | English |
About this Course
This course is optimized for the developer who is looking to efficiently learn the most important design techniques that will help them make better apps (with a focus on mobile/Android).
This is a UX design course built for current (and aspiring) mobile developers. In this short course, you'll step back from your IDE and dive into the techniques that great designers use to plan and prototype amazing apps before any code is written.
What you'll learn
What you’ll learn:
UI vs UX.
High level planning.
Low-fi wireframing and prototyping.
The perils of ignoring your user.
How to create effective personas and use cases.
Low cost user research.
The 5 big constraints: limited data, finite battery, hand-held usage, divided user attention, and small screens.
The implications of these constraints and what happens when you get them wrong.
Advanced wireframing.
Android sensors.
The importance of contextual apps.
Android APIs (Google Play Services).
Course syllabus
Meet the instructors
Nazmul Idris
Instructor
Izabel Grey
Instructor
Andy Brown
Instructor
