Michigan State University
Current Gen 3D Game Prop Production
This course teaches how to create a photo-real game prop using modern game art production techniques.| Length | Under 3 weeks |
| Effort | 8 - 12 hours per week |
| Price | Free |
| Subject | Art, Design |
| Level | Intermediate |
| Languages | English |
| Video Transcripts | English |
In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets. We will be using Maya, Zbrush, Marmoset, and Substance Painter extensively throughout the course. When you are finished you will have your own model based of of a real-world prop suitable for use in modern game engines.
What you'll learn
WHAT YOU WILL LEARN
Model accurate block-in, mid poly meshes
Create high poly models with a real world level of accuracy
Create game-ready low poly meshes for a real-time environment
Texture and render models to give them the appearance of photo-realism
Course syllabus
Week 1: Blocking-In Model
Week 2: Mid-Poly Block-In Model
Week 3: High-Poly Model
Week 4: Low-Poly Model
Week 5: PBR Texturing
Week 6: Final Project and Presentation
Meet the instructors
Andrew Dennis
Professor of Practice
Media and Information
