Michigan State University

Current Gen 3D Game Prop Production

This course teaches how to create a photo-real game prop using modern game art production techniques.
Length Under 3 weeks
Effort 8 - 12 hours per week
Price Free
Subject Art, Design
Level Intermediate
Languages English
Video Transcripts English
In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets. We will be using Maya, Zbrush, Marmoset, and Substance Painter extensively throughout the course. When you are finished you will have your own model based of of a real-world prop suitable for use in modern game engines.

What you'll learn

WHAT YOU WILL LEARN

  • Model accurate block-in, mid poly meshes

  • Create high poly models with a real world level of accuracy

  • Create game-ready low poly meshes for a real-time environment

  • Texture and render models to give them the appearance of photo-realism

Course syllabus

Week 1: Blocking-In Model

Week 2: Mid-Poly Block-In Model

Week 3: High-Poly Model

Week 4: Low-Poly Model

Week 5: PBR Texturing

Week 6: Final Project and Presentation

Meet the instructors

Andrew Dennis

Professor of Practice

Media and Information