Michigan State University
Low Poly Art For Video Games
This course is aimed to provide the tools and knowledge necessary to start creating simple 3D art for video games made in the Unity game engine.| Length | Under 3 weeks |
| Effort | 8 hours per week |
| Price | Free |
| Subject | Art, Design |
| Level | Beginner |
| Languages | English |
| Video Transcripts | English |
This course is aimed to give you the tools and knowledge you need to start creating simple 3D art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games. The course is broken into 4 main modules, props, environments, characters, and animation. Each of these courses will have a series of video lessons alternating between artistic and technical skills culminating in a peer-reviewed project based assignment. The last module will challenge you to take the knowledge learned in the previous 4 and use it to create your own pixel art asset pack.
This course is aimed at art novices who are interested in creating art for their own games or contributing to game projects. If you are a game designer or programmer, you will find this course helps give you a glimpse into the world of game art. You will be able to better work with artists, or create your own prototype or final artwork. If you are an artist or visual designer who is interested in bringing your style to the world of video game development, this course will give you the workflow to properly interface with a game engine and help contextualize how your artistic sensibilities can enable gameplay.
If you have ever wanted to start making art for video games but have no idea how to start, this course is the perfect for giving you a solid foundation while teaching you usable practical skills. Our goal is to give you a sense of the whole pipeline from creation to setting up in a game engine.
What you'll learn
Shape language
Color theory
Composition
Step by step workflow for creating assets for games
Course syllabus
WEEK 1: Intro to Low Poly Art
Week 2: Low Poly Environment Art
Week 3 Low Poly Character Art
Week 4 Animating Low Poly Art
Week 5: Low Poly Art Project
Meet the instructors
Andrew Dennis
Professor of Practice
Media and Information
Ricardo Guimaraes
Professor of Practice
Media and Information
