Michigan State University

Principles of Game Design

You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools.
Length 1 to 3 months
Effort 4 hours per week
Price Free
Subject Design
Level Introductory
Languages English
Video Transcripts English
In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game's high concept document, one page blueprint, a physical prototype, pitch and supporting design documentation to move from an idea in your head to a fleshed out design, ready for implementation.

What you'll learn

  • Video Game Development

  • Game Design Document

  • Prototyping

  • Testing

Course syllabus

WEEK 1

Getting Started with Game Design

WEEK 2

Fleshing Out a Game Design

WEEK 3

From Idea to Implementation

WEEK 4

Making Designs Better

Meet the instructors

Casey O'Donnell

Associate Professor

Media and Information