Michigan State University
Principles of Game Design
You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools.| Length | 1 to 3 months |
| Effort | 4 hours per week |
| Price | Free |
| Subject | Design |
| Level | Introductory |
| Languages | English |
| Video Transcripts | English |
In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game's high concept document, one page blueprint, a physical prototype, pitch and supporting design documentation to move from an idea in your head to a fleshed out design, ready for implementation.
What you'll learn
Video Game Development
Game Design Document
Prototyping
Testing
Course syllabus
WEEK 1
Getting Started with Game Design
WEEK 2
Fleshing Out a Game Design
WEEK 3
From Idea to Implementation
WEEK 4
Making Designs Better
Meet the instructors
Casey O'Donnell
Associate Professor
Media and Information
