New York University
Theories of Media and Technology
In this course, students will examine and analyze the history and theoretical discourse of media and technology, while connecting these studies to contemporary trends and issues.| Length | 3 to 6 months |
| Effort | 8-10 hours per week |
| Price | Free |
| Subject | Art, Culture |
| Level | Introductory |
| Languages | English |
| Video Transcripts | English |
About this course
In this course, students will examine and analyze the history and theoretical discourse of media and technology, while connecting these studies to contemporary trends and issues. Students will also explore the cultural impact of media and technology. Lectures, discussions, readings, research, and writing constitute the body of this course.What you'll learn
- Explain contemporary issues and trends in the theoretical analysis of media
- Gain exposure to a range of theoreticians and practitioners relevant to media theory
- Cultivate a vocabulary that allows for the critical description and discussion of media concepts, theories, and projects
- Demonstrate the ability to critically apply media theory and context to past, present, and future work
- Apply existing media-theoretical frameworks to objects, texts, and technologies
Course syllabus
Week 1: Seminal Theory
- The origins of media theory, and how these thinkers have influenced contemporary thought
- A brief look at ‘new’ modes of thought that expand on these earlier ones
- The thinking behind cybernetics, and the technological and social implications of this method of thinking
- The origins of computational thinking, how it relates to cybernetic systems, and what implications it has for media production and consumption
- How interaction and interfaces has led to new understanding of how people consume, create, and use media
- How interaction and interfaces has led to new understanding of how people consume, create, and use media
- The ways in which computational systems can be used as agents of control, implied and explicit
- How theorists understand the self embodied in the machine
- How ANT is not so much a theory as it is a method for understanding the world around us and the relationship between human and non-human objects
- The boundaries of our bodies in relation to the world of technology we have designed around us, what is permeable, what is fixed?
- How it’s possible to think about aspects of media through physical artifacts like infrastructure, software, and machines themselves
- How thinking about media has been transformed by, and in turn changed, queer and feminist theory
- How games provide a rich area for different kinds of media study such as platforms studies, software studies, and media archeology
- How theory has transformed our understanding of ‘traditional’ forms of media like video, sound, and still images
- Emerging theories surrounding media studies like Object Oriented Ontology and Post-digitalism
Meet the instructors
Scott Fitzgerald
Industry Assistant Professor
New York University
