Rochester Institute of Technology

Video Game Design and Balance

Learn about the video game design process and experiment with effective methods for balancing a game’s mechanics.
Length 1 to 3 months
Effort 1-3 hours per week
Price Free
Subject Computer Science
Level Introductory
Languages English
Video Transcripts English

About this course

In this course, you’ll enter the mind of a professional game designer. You’ll learn how to design different types of games, understand the commonalities between them and learn what is at the core of every game design, including game balance and why it is key to game design.

What you'll learn

  • Formal elements of games like goals and mechanics
  • How designers determine the appropriate audience and player group for a game
  • What makes different game genres different
  • How game designers balance games

Meet the instructors

Ian Schreiber

Assistant Professor, Interactive Games and Media

Rochester Institute of Technology