Rochester Institute of Technology
Video Game Design and Balance
Learn about the video game design process and experiment with effective methods for balancing a game’s mechanics.| Length | 1 to 3 months |
| Effort | 1-3 hours per week |
| Price | Free |
| Subject | Computer Science |
| Level | Introductory |
| Languages | English |
| Video Transcripts | English |
About this course
In this course, you’ll enter the mind of a professional game designer. You’ll learn how to design different types of games, understand the commonalities between them and learn what is at the core of every game design, including game balance and why it is key to game design.What you'll learn
- Formal elements of games like goals and mechanics
- How designers determine the appropriate audience and player group for a game
- What makes different game genres different
- How game designers balance games
Meet the instructors
Ian Schreiber
Assistant Professor, Interactive Games and Media
Rochester Institute of Technology
