Udemy
3D Modelling - Japanese Sword, model a photoreal Katana
3D Modelling - Japanese Sword, model a photoreal Katana| Length | 1 to 3 months |
| Effort | 5 hours per week |
| Price | $ 91 |
| Subject | Design, Art |
| Level | Intermediate |
| Languages | English |
| Video Transcripts | English |
THIS IS NOT A BEGINNER COURSE
In this course you will learn many tips and tricks used by professionals in the industry to create a photo-real model of a real Edo period Katana.
This large course took 5 weeks to develop and is a very intense and rewarding course to take if you have some experience already with asset creation.
It is also supported if help is required, and there is a Skype chat available once you make headway.
When working in a studio or if you are trying to work towards that goal it is absolutely imperative you learn the right software, learning Blender for example will not get you a job as 90% of studios use Maya and Max with the majority being Maya. Autodesk Maya you can obtain an Educational License for free to allow you to learn industry standard software. I invite you to check this yourself, have a look at Artstation job listings.
The course will cover research, modelling, sculpting as well as creation of complex materials in Substance Designer and texturing in Substance Painter, we will finish of by presenting the model in Redshift 3D.
We encourage you to find and research your own Japanese sword for this course and aim to have you be able to use it in your portfolio.
For this course, and any other of my larger project based ones I will privately send you a link to my Facebook training group or alternatively you can use the normal question system built in the course.
Mentoring is also available if required.
Who this course is for:
It is recommended the student has undertaken a basic level course in modelling and Substance Suite or has a basic understanding of modelling techniques and Substance Suite.
Anyone wishing to learn how to properly research and model a photo-realistic model for their portfolio.
Those wanting to learn how to sculpt and apply this to their own model.
Anyone who is studying and requiring to model their own asset for a final exam that shows all techniques required.
Anyone who is in the industry and wanting to upskill or learn current techniques.
Anyone who is wanting to learn techniques on modelling for film, advertising, and visualisation.
Those wanting to learn how to create high poly assets which can eventually be modified for realtime.
What you'll learn
- Students will be able to plan, create and present a professional photo-realistic asset for their portfolio.
- Students who complete this course will be able to confidently create high detail, highly realistic models.
- Students will be able to use a substantial range of modelling techniques including polygon, Nurbs, SubD, and Sculpting.
- Students will be able to tackle texturing using many different techniques including Substance Painter, Scans, and creating materials from scratch in Substance Designer.
- Students will be able to create an asset with the purpose in mind of it being used in your Portfolio.
- Students will be able to work with the software you are expected to know in a studio
Course syllabus
Meet the instructors
Richard Dunn
3D Artist and Trainer
Richard Dunn has worked in the CG Industry for nearly 23 years. In that time he has worked in a wide variety of roles across a diverse range of industries which has given him unique experience and insight into various techniques and applications of those techniques. Richard has worked on projects in Games, Film, TV, Marine and Architectural Visualisation. Richard has also worked in production design concept in fields as diverse as boat and ship design and furniture/cabinet making. His skill set is not confined to advanced modeling and texturing but also to historical researching, which is an important part of accurate modeling.
Richard has been teaching professionally now for 8 years and holds a TAE in training and assessing. His work also includes creating courseware content for colleges and holding several 3 to 4 hour lectures once a week for students.
Richard is a very passionate trainer and works on his own projects and course ware every single day. Richard has worked on many projects from hard surface modelling, vehicle modelling, as well as historical character work and has done 3D structural modelling for projects such as the Cutty Sark restoration in 2010.
Richard also ensures he stays current and up to date with industry leading pipelines and techniques to ensure he can deliver this to students wanting to learn and get a career in the industry. Richard has sound knowledge and expertise in Unreal Engine 4, Maya, Rhino 3D, ZBrush, Substance Suite, Marvelous Designer, Redshift 3D, Renderman, and World Machine.
Richard takes a genuine interest in what students are producing and loves to see what they create on their own.
