Udemy

Achieve 3D Photorealism in Blender 2.8: Subway Challenge

Master the Fundamental Principles of Blender 2.8
Length 3 to 4 weeks
Effort 2 hours per week
Price $ 25
Subject Design, Art
Level Beginner
Languages English
Video Transcripts English

The Main Objective is to Show You the Process of Turning a Real Image into a Realistic 3D Scene.

You will Learn the Basics and Principles of Achieving Photorealism by Working on a real reference example of a Subway: Something that exists in Real Life. You Will Learn everything You need to turn any image reference into a high quality realistic 3D scene in Blender

Who this course is for:
  • You have an Idea in your Head that you want to Visualize in 3D
  • Your Projects aren't Looking Realistic
  • You are Looking for a Formula to Guide You toward Achieving Photorealism

What you'll learn

  • Learn the Secret to Turn any Image Reference into a 3D realistic Scene

  • Achieve 3D Photorealism based on Real References NOT Imaginary Scenes

  • Creating Realistic Materials from Scratch using Substance Designer

  • Create a Realistic Walk Animation with Real Shaky Movements

  • 5 Rules for Achieving Photorealistic Lighting

  • Create Clean, Realistic and Optimized Modeling

  • Learn how to use fSpy Addon to Build 3D Environments

  • Master Scale Matching by Creating 2 Different Scenes

  • Learn the Efficient Way to Set Correct UV Mapping in Blender 2.8

  • Improve the Lighting of your 3D Environments

Course syllabus

Learn Scale Matching Building the Subway Scene - Modeling in Blender 2.8 Material Creation in Substance Designer UV Mapping: the Right Way to Set Efficient UV's Intro to Game Development Part III - Lighting Final Rendering & Animation

Meet the instructors

Abdelilah Hamdani

3D Photorealistic Designer

Abdelilah Hamdani is a 3D Designer and a Developer. I firmly believe that Photorealism is gonna be one of the most valuable skills in the near future. There is alot of opportunities for CGI artists: VFX, Gaming, Movies & Series. More than 6 years in the 3D Industry and i humbly admit i've got alot more to learn