Udemy
Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene
Blender 2.8 3D modelling a medieval building scene with tips to go from novice to Blender expert in under 21 hours| Length | 1 to 3 months |
| Effort | 5 hours per week |
| Price | $ 25 |
| Subject | Design, Art |
| Level | Any |
| Languages | English |
| Video Transcripts | English |
Blender 2.8: A Beginners Complete 3D Modelling Guide of Creating a Medieval Building Scene will provide you with a thorough workflow and all the tools to create the scene featured in the course introduction. This course is aimed at Blender 2.8 beginners and it will provide you with the tools to create all the assets that are included in this scene. It will also teach you the basics of texturing, UV-unwrapping and rendering in Blender 2.8. This will be one of the first extended length courses on Blender 2.8 since its release. I will introduce you to all the shortcuts and everything will be explained. Complete beginners to Blender 2.8 will quickly find their feet and before you know it, you will be creating scenes that look like you have spent years in Blender. Enrolling on this course will not only give you the tools to make a Medieval building scene – it will also provide you with freebies including 115 texture maps and 3 reference images all created by me, 3D Tudor, and unique to this course. Most of the textures are also seamless, so they can be easily used in any assets you create in the future. Interesting highlights include showing you how to build stone supports, stone stairs, lanterns, an archway alley, a balcony and a curved roof. The focus of this course is to show you how to make realistic models, to real-world scale. Lighting and rendering is also an essential part of this course, and after you have finished modelling, I will be show you how to let the moonlight and stars shine light onto your Medieval tavern.
Who this course is for:- Beginner 3D modellers eager to learn how to build a medieval building scene
- Enthusiasts of Blender 2.8 who want to fast-track their understanding of its new and exciting changes
- Mid-Level 3D modellers who want to take their modelling to the new level and improve their workflow with tips and tricks
What you'll learn
A complete guide to the functions, modifiers and shortcuts in Blender 2.8
How to use Blender 2.8 and create a medieval town house
Being able to walk away from this course and create any building to a high standard
How to 3D model from start to finish
Basics of UV unwrapping, marking seams and applying textures
How to create complex materials
How to render out a scene in day- and night-time
How to use scene lighting to one's advantage, including light probes
Meet the instructors
Neil Bettison
Freelance Artist and Tutor at 3D Tudor
I founded 3D Tudor out of my passion for 3D modelling and to share this with others by sharing my skills, expertise, and tips.
My courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks for each learner. I currently make one course per month and my next course will teach you how to model, texture, and render a low-poly village.
About me
I am a 3D artist with 6 years of modelling experience, including assets, characters, and environments. I initially got started with 3D modelling because of my passion for gaming and my first experimentations included creating assets for City Skylines.
After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, I began freelancing. As a freelancer, I extended my portfolio and expanded my experience through work on historical assets and environments and worked to sell these models alongside custom work requests.
My 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. I use Blender for particle effects and complex asset animation. I can use two popular game engines, Unreal Engine 4 (UE4) and Unity, and I have 2 years’ worth of experience in using both. I am proficient in Photoshop and I use this tool for my textures and for the original concept art I produce as part of my 3D model research workflow. I use Substance Painter but also make my own materials and textures. I use Topogun for retopology and I have 3 years of experience in using it – specialising in optimising retopology for low-poly assets. If I had to pick my favourite piece of software, it would have to be Zbrush. Zbrush allows me to make my 3D models game-ready, and to make my own brushes.
