Udemy

Blender Character Creation for Games and Animation

Learn to use Blender to create your own 3D characters for animation and video games.
Length 3 to 4 weeks
Effort 5 hours per week
Price $ 15
Subject Design, Art
Level Intermediate
Languages English
Video Transcripts None

In this course you will create a 3D character for games and animation, from the first polygon to the final rigged character.

You'll learn about:

  • 3D modeling a character in Blender

  • Modeling clothes and accessories in Blender

  • Using Blender's sculpt tools to create creases and folds in clothes

  • UV mapping a character in Blender

  • Texturing in Krita

  • Painting textures for hair, eyebrows, and eyelashes

  • Baking a Normal map in Blender

  • Rigging the body and face of a character in Blender

We’ll begin by creating a base mesh of the character in Blender, going over how to create the head, the body, the hands and feet. And then from this base mesh we will create the character’s clothes, using Blender’s sculpt tools to create creases and folds. Next, we will UV map the character in Blender, and go over how to create a unified UV map that can be used to create texture maps in external paint programs, like Krita. You’ll learn how to bake a Normal map in Blender to capture the high resolution sculpt detail and apply it to a lower poly model. Finally, we will rig the character in Blender and adjust the weights so that it deforms believably during animation.

This course uses only open-source software, Blender and Krita, to create a character that is ready for character animation in Blender, as well as for import into any 3D game engine, like Unity and Unreal.

If you are interested in creating characters in Blender for games or animation, then join me for this comprehensive course that will take you step-by-step through Blender Character Creation.

Who this course is for:
  • This course is for intermediate Blender users who would like to learn the process of character creation.

What you'll learn

  • Model a 3D character in Blender

  • Use Blender's sculpt tools to create folds and creases for clothes

  • UV Map a 3D character

  • Bake a Normal map in Blender

  • Create textures in Krita

  • Rig a 3D character in Blender

  • Use Blender's Weight Painting tools

Course syllabus

Introduction Modeling the Head Modeling the Body Creating the Clothes UV Mapping Baking a Texture Map Texturing the Character Character Rigging Conclusion

Meet the instructors

Darrin Lile

Blender Foundation Certified Trainer

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.