Udemy
Character Modelling & Rigging in Blender 2.8 & Unreal Engine
Learn to Model, Rig & Animate in Blender 2.8 — Unreal Engine's Sequencer — Full Project| Length | 3 to 4 weeks |
| Effort | 3 hours per week |
| Price | $ 15 |
| Subject | Design, Art |
| Level | Intermediate |
| Languages | English |
| Video Transcripts | None |
In this new Blender 2.8 course we 3D model and rig a character using this free and open source software.
The course covers:
The detailed 3D modelling process of the character
UV unwrapping the entire character and getting it ready for texturing
Creating materials in Blender 2.8 & Unreal engine
Rigging and creating controls for the character
Creating a walk cycle Animation for use in both Blender & Unreal engine
Create an animation in Blender
Importing all the Assets into Unreal Engine
Create an animation in Unreal using sequencer
Video Editing in Blender to create the final video
At the end of the course you will have a fully rigged character and environment you can animate and practice on. The course is aimed at intermediate blender users with a quick pace throughout teaching you lots of new skills along the way.
The course is instructional with all commands clearly stated so students can follow along at their own pace. The course is project based so you will discover an easy workflow of character creation and rigging in Blender.
Start your journey now and create this fully rigged character and take your next big step in Blender 2.8. So jump in and start creating today!
Who this course is for:- Students who want to create a fully rigged character
- Students who want a detailed introduction to Blender 2.8
What you'll learn
Learn to 3D Model a Character
Learn to Rig the Character
Learn to Create a Walk Cycle and Animate the Character
Capture the animation using cameras in Blender
Capture the animation in Unreal Engine using sequencer
Course syllabus
Meet the instructors
Thomas McDonald
Udemy Instructor, 3D Artist, Designer & Animator
Thomas is a designer living in Ireland. He has a passion for 3D modelling and animation and using Blenders powerful software allows his imagination come to life like never before.
Over the past 12 years he’s worked on various 3D Modelling programs designing for production. Having discovered Blender a number of years ago and realized its amazing potential for creating, the future has no limits.
