Udemy

Complete Game Character Workflow 01 Character Modeling

Make morden nextgen characters with zbrush, mari, maya and substance
Length 1 to 3 months
Effort 6 hours per week
Price $ 25
Subject Design, Art
Level Beginner
Languages English
Video Transcripts None

This course covers a complete solution for game character modeling, from sculpting to topology, uv, and baking. the course will also introduce solution for hair cards, simulate cloth, and other technically challenging issues that happens in a production of a serious character for game, it is designed to walk the student through the entire workflow, and prepare them to be ready for making game engine ready characters.


Who this course is for:
  • Character Artist
  • Character TD
  • Game Developers who need to Create Characters.

What you'll learn

  • Master the Knowledge and Skill to Create Game Characters.

  • Understanding Human Body Anatomy and Porportion.

  • Understanding Human Topology.

  • Master ZBrush Sculpting Tools.

  • Master ZBrush HardSurface Tools.

  • Master Maya Retopology and UV Tools

  • Master Marvelous Designer Garment Creation Techniques

  • Gain Basic Understanding of Substance Designer

Course syllabus

Intro Body Sculpting Body Retopology Hair Creation Garment Creation with Marvelous Designer ZBrush_Garment_Refine Create Boots Extra Modeling and Detailing Waist Pack and Utilites Extra Zbrush Detailing techniques Skin Detailing Techniques with Mari and ZBrush Garment Retopology Baking High-res detail to low-res Make Hair Cards Model eyeball and final touches

Meet the instructors

Ambience Lee

Professor

I am a full time college professor specialized in game development, I also have been working in a variety of animation studios like Beijing Daysview Digital Image Co, Passion Picture NYC. As an indie game developer, I has developed VR Apps for Gucci and Calvin Klein on their products.

I hold an MFA in Computer Animation from School of Visual Arts in New York City, and a BFA of Digital Media from China Central Academy of Fine Arts.

I am a Technical Artist with may skill sets including Rigging, Character Modeling, Animation, VFX, Game Development, C++, C# and Python Programming Languages. I have published papers like Unreal Engine 4 Architectural Visualization, Advanced Terrain Workflow with UE4, Discover a New Way to Create Believable Cloth in 3D World, and has been presenting my researches in conferences like 4th International Conference and Expo on Computer Graphics & Animation, Berlin, Germany, 11th International Conference on Design Principles & Practices, Toronto, Canada.