Udemy
Create a Character in Blender3D - Vol.2 Rigging
Blender Certified Trainer Lee Salvemini returns with Vol.2 of his Character Creation series on character rigging.| Length | 1 to 3 months |
| Effort | 2 hours per week |
| Price | $ 83 |
| Subject | Design, Art |
| Level | Any |
| Languages | English |
| Video Transcripts | None |
Have you got a character you've modeled, but you'd love to get it moving and come to life?
Following Volume 1: Modeling, Blender Certified Trainer Lee Salvemini returns with Volume 2 of his Character Creation series. This second installment will take the modeled Ninja and make it animation ready. The course begins by going over all the rigging tools from a fundamental level (great for beginners!), all the way to building professional level animation rigs seen in the industry today, with full control via python scripted custom sliders. Lee will also include solutions to problems you’ll come across while building a practical and powerful rig in blender.
This ~11 hour collection of chapters which will share all these techniques is truly a complete reference for rigging that you can come back to again at any point during your time learning Blender.
Bonus Chapters Include Rigging with Cloth Simulation, and what you need to know about Rigify, Blender’s auto-rigging system.
In addition the character completed in this course is yours to use, even for commercial uses, under a Creative Commons license!
Who this course is for:- If you're a hobby 3D Artist, learn the leading open source full 3D package, Blender, and give yourself the ability to create to the level of your imagination.
- If you are keen on a career in Video Games, Short Films or Film VFX, this course will prove an invaluable investment which will allow you to, right away, make characters animation ready for your portfolio/reel!
What you'll learn
- By the end of this course, you will know how to make your own professional grade Game or Short Film Character Rigs!
- Every single second of the creation process recorded. Full narration for every chapter, with complete explanation of methods and techniques.
- Step files for each checkpoint, and final rigged character model included under the Creative Commons license!
Course syllabus
Meet the instructors
Lee Salvemini
Animator
I've had a passion for 3D and video games since I watched Toy Story, and got my first gaming console. I've been blessed with experience working as a Technical Animator for almost over 10 years at various studios, on games such as Star Wars: The Force Unleashed, Darksiders 2 and Evolve. By 2010, I had enjoyed making tutorials for the Blender community. So along with fellow trainer Christopher Plush, co-founded the 3D training website CG Masters.
Though I continue to work in the industry on both games and film projects, my real passion naturally errs towards sharing techniques in tutorials and training. There's nothing else I'd rather be doing.
