Udemy

Create your own 2D art for games.

Learn how to build 2D vector art for use in your own games and apps.
Length 3 to 4 weeks
Effort 2-3 hours
Price $ 15
Subject Art, Design
Level Beginner
Languages English
Video Transcripts English

This course will teach you the process I use to create basic game art, objects and props, needed for games. The course will focus on a Vector generated cartoon stylized format seen in many games.

Learn to build assets in a simple format, by breaking objects down into individual components and building up the details of each component to a final result.

This course will take several hours to complete, if you follow along step by step in the process. We will begin with very simple objects, and then move along into more and more complex designs as we progress.

By the end of this course, you will have created several small props, along with multiple fantasy swords, shields, a treasure chest, and a detailed guillotine as the final project

This course is structured to teach you the basics of the DrawplusX6 application although other vector programs like inkscape can work just as well. If you are familiar or more comfortable with a different vector application then following the steps should be easily transferable to that application.

Once you understand the basics of how to build objects, and add details and shading to them, you will be able to create most any game component you require in your games.

What this course will teach you:

What is a vector and how to use vector shapes to build art for games.

How to navigate the interface and use the primary tools within the DrawPlusX6 application.

How to view reference photos, and rough in general shapes, to gradually build up a complete object.

How to use existing shapes, to create the necessary shading to add detail and depth to your objects.

How to create several objects, walking through the process from concept/reference to completed, exported image file.

What this course will not teach you:

This course will not go into details on creating characters or monsters or entire game levels, as it will be focused on individual objects/props.

Who this course is for:
  • This course designed for beginners, and non-artists looking to learn the skills necessary to create their own art for video games and applications.
  • This course can also be used with the current version of DrawPlus X8, as we introduce only the basic tools, which have not changed in the newer version.

What you'll learn

  • Build simple game props/items

  • Build complex/compound props/items

  • Learn the basic interface/tools within the DrawPlus X6 vector application

  • Learn the basics of shading, to give your objects depth

  • Learn the basics on adding detail to your objects to make them stand out

  • Learn the basics of animation to allow your objects to come to life in game

  • Understand how to export your artwork in a format used for your game/app

Course syllabus

Starting Out Building Simple Objects With Shapes Expanding Our Skills, Building More Objects Quick Review Before We Move Ahead Continuing To Advance Our Skills, Building Objects Our Final Project Odds, Ends and Extras In Closing Bonus Content

Meet the instructors

Sam Leoncini

Game Developer & Digital Artist

Hi I’m Sam Leoncini

I have a passion for video games… it feels like I have been playing them most of my life.

I went to school for computer programming, and currently work in the IT field. Although my current position does not allow me to make games, I still find time on my own to work on personal projects.

I am a small indie developer, and I focus on simple mobile and casual style games. I have published multiple games with massive publishers like Big-Fish, as well as other casual games portals, and mobile outlets.

My main focus is adventure games, specifically with fantasy based themes. I have worked on large online adventure games, but my true love is small simple but fun indie style games, large projects with teams of developers just does not offer me the same feeling of accomplishment as building a game and all of its components by myself from concept to compiled executable.

I am a self taught in 3D modeling and texturing, but my primary game assets now a days are simple 2D pixel and more commonly vector art graphics. With the barrier of entry into vector art being so simple for non-artists, it allows an indie developer an outlet to generate their own artwork in a timely and cost efficient manner. As mobile platforms continue to grow, the ability for simple yet fun and addictive phone and tablet games to come to market grows with it, currently the sky is the limit.

Hopefully I can use my acquired skills, and pass along some of the tips, tricks and techniques I have learned over time, to help others that may be starting out in the field of game art as well as programming.