Udemy

Direct Modeling In Houdini - A Beginners Training Course

Learn the core fundamentals for creating models using Houdini 17 . This course will quickly get you started.
Length 1 to 3 months
Effort 2 hours per week
Price $ 310
Subject Design, Art
Level Any
Languages English
Video Transcripts None

This video based Houdini 17 direct modeling course teaches you the basic tools you will need to create 3D models in this software.

my name is MC Johnny i am technical director for digital extreme and also uses Houdini for my business, creating graphics solutions for TV, film, games and businesses.

Am going to to use my experience to show you how to actually use Houdini direct modeling for your day to day 3D modeling needs.


You will start with interface and lessons on understanding what Houdini direct modeling workflow is. Once you find out where the basics tools are , this course jumps right into teaching you how to create 3D objects using Polydraw, Extrusion, Topobuild and Polyextrude. You learn technical aspect of modeling and flow of geometry, in no time you will create basic 3D components using Houdini Boolean, Polysplit, Polybevel, Polybridge and other Houdini modeling tools.


When you have completed this course for Houdinin direct modeling, you will understand the tools and techniques available to you for creating, 3D models with this software As part of this course you will be able to model complete tron bike 2 helmets and Character cloth design, the course is basic but you will get so much information you will feel like pro. Working files are included, allowing you to follow along with the author throughout the lessons.


Who this course is for:
  • All levels including students from other modeling Software

What you'll learn

  • Learn how to direct model using houdini powerful modeling tools
  • Model complete tron like bike
  • Houdini character skeleton system and posing
  • Technical aspect of modeling
  • Get comfortable with houdini node network
  • Work with UVs Texturing inside Houdini and Photoshop

Course syllabus

Introduction Technical drawing board Modeling Workflow Bike Concepting Front Wheel Method 1 Front Wheel Method 2 Front Wheel Method 3 Front Wheel Inner Tube Front Wheel Panels Front Wheel Boolean Cut Main Body Back Wheel Front Steering Hatchback Simple Helmet Hard Surface Helmet Bike Character Bike UVs Export - Materials - UVs Conclusion - Tips - Bonus

Meet the instructors

Edward Boateng

Digital Art & Design

graduate from NYIT (New York Institute of Technology )

College of Arts & Sciences

department of Digital Art and Design now Technical director

for digital extreme.

Professional who has experience in computer science,

also a broad set of skills in software ,web development, and information technology.

I'm excited to have the opportunity to teach you a course that I studied and help inspire artists to gain the knowledge that they require.