| Length | Under 3 weeks |
| Effort | 2 hours per week |
| Price | $ 115 |
| Subject | Design, Art |
| Level | Any |
| Languages | English |
| Video Transcripts | None |
Creation of a dust storm in Houdini. The whole process is going from scratch. We will create several simulations for different types of dust and learn how to create multiple simulations fro a huge volumes. As an additional elements: ground and procedurally created stones. Using Houdini 17 for FX and Nuke 10 for compositing a final render.
Who this course is for:- FX artists, Houdini users
What you'll learn
- Pyro setup for dust simulations
- Using wedge for multiple simulations
- Shader and lightning setup for final render
Course syllabus
Create source
Pyro setup
Correct source
Refine Pyro
Render
Wedge
Create cache
Add ground
Ground dust
Mist
Rendering
Compositing
Meet the instructors
Andrii Zamorskyi
FX artist, Compositor
I work in the industry since 2009. Initially created FX for television and commercials. After that begin to work with movies. The main direction is the visual effects and compositing. Co-founder and teacher in the school of computer graphics. The author of many lessons from 3ds max, Houdini, RealFlow, After Effects, Nuke
