| Length | Under 3 weeks |
| Effort | 4 hours per week |
| Price | $ 36 |
| Subject | Design, Art |
| Level | Any |
| Languages | English |
| Video Transcripts | None |
Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.
User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you're looking to step into the awesome procedural modelling world - this is the course for you!
Who this course is for:- Houdini users, game developers, level designers, 3D artists
What you'll learn
- Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone
Course syllabus
Meet the instructors
Richard Banks
Lecturer
Hi I'm Richard,
I'm a Lecturer in Games Design and Animation at UCLAN and an Independent Game Developer. I've been a Houdini user since version 9 and I'm always keen to share it's power and unique workflow with anyone who is interested! Also a big fan of Unity, Maya and Substance Designer
