Udemy

Game Asset Creation with Houdini

Season 2 - Procedural Buildings
Length Under 3 weeks
Effort 4 hours per week
Price $ 36
Subject Design, Art
Level Any
Languages English
Video Transcripts None

Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.

User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you're looking to step into the awesome procedural modelling world - this is the course for you!

Who this course is for:
  • Houdini users, game developers, level designers, 3D artists

What you'll learn

  • Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone

Course syllabus

Introduction Project Analysis Modelling - The Building System Modelling - The Railing System Modelling - The Roof Prop System Modelling - The Window System Finalizing the Digital Asset Deploying the Asset using the Houdini Engine Material Assignment using Houdini Engine Thank You!

Meet the instructors

Richard Banks

Lecturer

Hi I'm Richard,

I'm a Lecturer in Games Design and Animation at UCLAN and an Independent Game Developer. I've been a Houdini user since version 9 and I'm always keen to share it's power and unique workflow with anyone who is interested! Also a big fan of Unity, Maya and Substance Designer