Udemy

Introduction to Photorealistic Rendering in Blender 2.8

Learn how to create visually realistic scenes in Blender 2.8 Cycles Rendering Engine
Length 3 to 4 weeks
Effort 2 hours per week
Price $ 15
Subject Design, Art
Level Any
Languages English
Video Transcripts None

This introductory course in Blender 2.8 will cover all topics needed for photorealistic rendering, ranging from modeling and texturing, to lighting and rendering. All modeling, texturing, and rendering tools used are in-house tools built into Blender. No third party software is required. Everything done in this course assumes beginner experience, although any level will benefit from this course if they wish to learn photorealistic rendering.


Learn various Architectural Modeling Techniques

This course will teach you many different modeling techniques for the photorealistic architectural interior that will be created in this course. You'll learn how to model a realistic couch from scratch and will also learn various sculpting techniques to add in creases and wrinkles into the leather.


Progress through the scene in a logical, concise manner

  • Set up the scene's perspective using the fSpy software

  • Box out the scene's interior

  • Model a couch

  • Model portraits

  • Model a carpet

  • Model windows

  • Texture everything previously mentioned

  • Add in realistic lighting into the scene (Sun Lamp + HDRI)

  • Learn and understand the Shader Editor

  • Add in after-effects to the render using Blender's compositor

  • Save the final image to share with your friends


Why Blender?

Blender 2.8 is Blender's newest and most powerful release. It has undergone a complete overhaul to the UI, modeling systems, animation systems, along with every other tool Blender has to offer. Blender is a direct competitor to other 3D Modeling/graphics applications, such as Maya and Photoshop, but the best part is that Blender is open source and completely free. This software is especially good for photorealistic rendering, where you can hone the powerful Cycles rendering engine or the new Eevee real-time rendering engine. Blender is now arguably the best 3D software there is. It's used by millions of artists and designers, and used by thousands of independent studios and big-time graphics companies.


Content and Overview

This course starts with the basics: setting up the scene, basic modeling, refresher of the basic modeling tools; just the simple stuff. As you progress through this 5-hour exciting and fun course, you'll soon master the fundamentals of photorealistic rendering.

  • You'll start by first modeling and sculpting out a realistic couch, baking normal maps and texturing along the way. This is the area where you'll get the most sculpting/modeling experience, because it's broken down into chunks of useful information.

  • You'll also create portraits for the walls, much like you might find in the living room of the usual family.

  • Afterwards, you'll create a realistic carpet using Blender's hair particle system. This is my personal favorite because creating hair-like structures is super fun and flexible, and often gives an immediate realistic effect into your scenes.

  • Finally, you'll set up realistic lighting in the scene. This will be accomplished using a basic sun lamp and HDRI system. It's super easy and has an immediate effect of visual realism.

Everything in this course is broken down into pieces, so you won't have to sit through long sessions of video. This course is designed in order to allow students to work at their own pace, stress-free.

By the end of this course, you'll have the essential skills needed to start making photorealistic scenes on your own.

Who this course is for:
  • Beginner or Experienced Blender artists (or 3D artists) wanting to learn the art of photorealistic rendering
  • Students wanting to learn 3D modeling, texturing, and compositing all-in-one in Blender
  • Experienced 3D artists wanting to make a move into the free Blender software

What you'll learn

  • Photorealistic Rendering

  • Architectural Rendering

  • Architectural Visualization

  • Modeling

  • Sculpting

  • Texturing

  • Rendering

  • Compositing

Course syllabus

Content and Overview

This course starts with the basics: setting up the scene, basic modeling, refresher of the basic modeling tools; just the simple stuff. As you progress through this 5-hour exciting and fun course, you'll soon master the fundamentals of photorealistic rendering.

  • You'll start by first modeling and sculpting out a realistic couch, baking normal maps and texturing along the way. This is the area where you'll get the most sculpting/modeling experience, because it's broken down into chunks of useful information.

  • You'll also create portraits for the walls, much like you might find in the living room of the usual family.

  • Afterwards, you'll create a realistic carpet using Blender's hair particle system. This is my personal favorite because creating hair-like structures is super fun and flexible, and often gives an immediate realistic effect into your scenes.

  • Finally, you'll set up realistic lighting in the scene. This will be accomplished using a basic sun lamp and HDRI system. It's super easy and has an immediate effect of visual realism.

Everything in this course is broken down into pieces, so you won't have to sit through long sessions of video. This course is designed in order to allow students to work at their own pace, stress-free.

By the end of this course, you'll have the essential skills needed to start making photorealistic scenes on your own.

Meet the instructors

Josh Gambrell

Sharing my knowledge and constantly expanding it.

My name is Josh, I'm 21 years old, and I'm a hobbyist in both the Blender and Unity softwares. I'm currently studying Mathematics at the University of Central Florida. Ever since my freshman year of high school, I have developed a passion for 3D modeling and game development after taking a drafting course. I have industry certification in the AutoCad software, but have since moved on and have been using both Blender and Unity for over four years. In my free time, I enjoy traveling, gaming, video editing, trampolining, Mathematics, and of course teaching here on Udemy! I hope that I can spread my knowledge of both the Blender and Unity softwares via my courses in both a fun and efficient manner.