Udemy

Learn Blender 2.8

Master the Fundamental Principles of Blender 2.8
Length 1 to 3 months
Effort 5 hours per week
Price $ 25
Subject Design, Art
Level Any
Languages English
Video Transcripts None

Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.

In this course you will learn about Blender's interface and fundamental concepts. In addition you will learn to:

  • Create and transform objects;

  • Use polygonal modeling tools to create your own objects;

  • Map, texture and create materials of various types, including PBR materials with PBR textures;

  • Lighten and render scenes using EEVEE and Cycles;

  • Illuminate scenes using HDR images;

  • Configure hierarchies between objects;

  • Create simple animations.

All topics are covered from both the theoretical and practical points of view.

Who this course is for:
  • People who want to create 3d scenes for games, films, architecture, animations, and so on...
  • Designers
  • Advertisers

What you'll learn

  • Understand and use Blender Interface.

  • Use poligonal modeling tools and model 3D objects.

  • Apply different kinds of materials to objects.

  • UV map the objects and apply textures to materials.

  • Use lights and render scenes using EEVEE and Cycles render engines.

  • Animate objects and create complete projects from scratch.

Course syllabus

Interface and Basic Commands Polygonal Modeling Subdivision Render Data Blocks UV Mapping Texture Painting Snap, origin and parenting Introduction to animation Project - Creating a complete Robot Scene

Meet the instructors

Gustavo Rosa

Modelador, Animador e Generalista 3D.

Post Degree in Computer Graphics and Multimedia at the University of the Rio de Janeiro State - UERJ.

Over 10 years of experience teaching in universities.

Over 15 years of experience teaching 3D Modeling and Animation.

Over 15 years of experience working as a freelancer delivering 3D jobs for several clients.