Udemy

Maya 2017 Quickstart - Create a Low poly scene for Beginners

Create your own 3d world using Maya 2017 in this fun project based course
Length Under 3 weeks
Effort 2 hours per week
Price $ 28
Subject Design, Art
Level Beginner
Languages English
Video Transcripts None

This course will introduce to the wonderful world of 3d using Autodesk Maya 2017!

Learn the basics and more in this easy to follow project where you will create a stylish isometric low poly scene. This course is designed for the complete beginner and doesn't get bogged down in unnecessary technical jargon. It's specifically shows you the fundamentals you need to create 3d geometry and output great looking images.

If you are thinking about learning 3d there is no better time then now with this fun introductory course.

Who this course is for:
  • 2d Artists from traditional or Photoshop backgrounds
  • After effects artists who want to cross train in 3d modeling
  • Artists who want to create there own isometric images and models for games or artwork
  • Artists using 3d studio max, Cinema 4d, Blender or another 3d package
  • Anyone who wants to try out using Maya in a fun and interesting project

What you'll learn

  • Navigate in the Maya viewports
  • Select and deselect objects
  • Use the move, rotate and scale tools
  • Use powerful modeling commands including extrude, insert edge loop, bridge
  • Assign and manipulate material shaders
  • Use various lights using the Arnold renderer
  • Add volumetric atmosphere and fog to a scene
  • Render out images

Course syllabus

Introduction Download Maya 2017 Maya basics Create you first models - walls and ground Create a window and skirting boards Create a book shelf and picture Create a table and chair Create a laptop and mug Assign colors to your objects using shaders Add texture to your scene Add lighting and volumetric fog to your scene Render the final image

Meet the instructors

Bhaumik Patel

Experienced 3d artist and instructor

Bhaumik is a visual effects artist and bestselling instructor with 16 years of experience in computer graphics. Four of those years were spent creating and teaching courses at Escape Studios. He spent the early part of his career in the games industry as an animator and rigger. Later he moved into the visual effects industry working on commercials, TV, VR and Film visual effects.