Udemy

NEW! Substance Painter 2019 All Levels Volume 1

A comprehensive walkthrough in 3D texturing using the latest software in game production workflows.
Length 3 to 4 weeks
Effort 2 hours per week
Price $ 25
Subject Design, Art
Level Any
Languages English
Video Transcripts None

Welcome to the course Learning Substance Painter 2019 All Levels Volume 1: Sci-Fi Theme !

In this course well be taking an in-depth walk through in learning Substance Painters features and expanding on workflows from beginner to advance levels.

Here you will be supplied 2 low models (a beginner model, and an advanced one) in addition to 2 high rez models for download to follow along for a walk through of a step by step approach to learn this industry standard texturing software.

This course will be the first of a series of courses dedicated assisting those with an interested in learning and practicing new texturing techniques through this powerful texturing software.

Who this course is for:
  • This course is for all levels of 3D artist interested in learning Substance Painter and its texturing techniques for 3D assets for gaming, and rendering.
  • Anyone who wishes to further practice existing 3D texturing techniques in character texturing for either games or cinematic with the supplied 3D Sci-Fi character model.
  • Anyone aspiring to break into the gaming industry who wishes to be equipped with the latest in 3D game art texturing techniques

What you'll learn

  • - Learn to navigate the user interface of Substance Painter

  • - Importing provided 3D meshes in for scene setup

  • - Walkthrough in how to bake maps with provided high rez meshes onto low rez models, for procedural texturing processes

  • - Gain a heavy focus to fill layer style texturing and how it differs from paint layers workflow

  • - Learn how to add and manipulate color, roughness, metallic and emissive channels through masks and generators to output amazing detail in a small amount of time

  • - How to update the mesh of the models UVS and change out normals maps between Direct x and OpenGL

  • - Understanding of Substance Painters built in rendering system IRAY

  • - A step by step walkthrough process in exporting and importing the models and textures into the Unity game engine for set up

  • - Create customized smart materials to save to the library shelf, and how to transfer those materials across a model with more than one UV map

  • - By the end of this course you have a solid foundation to the fundamentals in Character Texturing work flow and pipeline, through Substance Painter

Course syllabus

What to expect, Basics and UI review Sections 2 Introductory to Basics of Substance Painter Section 3 Sci - Character Chest and Torso Section 4 Sci - Character Arms and Legs Section 5 Head and Emissive Effects Section 6 Exporting to Unity and Iray

Meet the instructors

Sean Fowler

3D Instructor

Hi there my Name is Sean Fowler and I have been a 3D Freelance artist for 9 years. I graduated from Full Sail University with a Bachelors of Science in Game Art, which pretty much means I am specialized to work in games, be it prop modeling and textures, character modeling and, straight up to animation cycles in maya. You could say I do enjoy a lot of the disciplines in the game production workflow. I am very passionate about what I do, and I’m very committed in learning new things everyday. I wanted to find a way to give back a little so I felt this would be an excellent place to start.