Udemy
OlBlue Presents; The Imperial Knight 3D Tutorial for 3ds Max
Build and Rig a 3D Imperial Knight War Machine - with a free Optimus Prime tutorial too as a bonus!| Length | 1 to 3 months |
| Effort | 5 hours per week |
| Price | $ 75 |
| Subject | Design, Art |
| Level | Intermediate |
| Languages | English |
| Video Transcripts | None |
Everyone loves Mechs! As a kid I loved nothing more than coming up with awesome designs for mech robots that I would imagine in my favorite films and TV shows. Now as an old, grizzled artist with over 20 years experience in the industry, I make high detail mechs and teach thousands of students professionally in my spare time.
Mechs are the best possible way to learn how to make complex hard surface models in a fun and relaxing way! Want to make a tank? If you know how to make a mech's foot, you can make one easily! Want to know about complex curved surfaces? Mech Armour! Procedural animation and rigging? Mechs have that in SPADES!
I have designed and built robots using 3ds Max and invented several major development pipelines that you can learn and use right now, plus I am always happy to chat about Mech design, tips, ideas and advice!
So, over 20 hours of material, and more. You should just dig right in and give it a try today, what have you got to lose? You even get a FULL 12+ hour tutorial showing you how to make OPTIMUS PRIME as a FREE bonus!
MAKE A MECH! Become a KILLER hard surface artist.
Who this course is for:- 3D Artists wanting to learn how to make hard surface assets.
- Artists wanting to learn 3d.
- Students wanting to know more about rigging.
- Students wanting to make an end to end rigged walker Mech.
- Warhammer 40k Fans.
What you'll learn
- Creation of a high detail, high polygon asset in 3ds Max, suitable for use in any visual medium such as advertising, media, film, tv and game cutscenes.
- Rigging
- Procedural Rigging
- Procedural Animation
- 3ds Max
- Hard Surface Modelling
- High Detail Modelling
- Extra - high detail weapon building
- Extra - complete mech modelling - Optimus Prime
Course syllabus
Meet the instructors
Cris Robson
Hard Surface and Ergonomics Expert
I have taught 3D and Game Development since 1999 both via 3d-palace and via traditional face to face lecture tours, I am a world respected authority on hard surface pipeline development in 3d as well as in teaching and understanding the often misunderstood art of ergonomic development for "lived in" and "worn in" realistic games and assets.
I am an recognised Autodesk instructor as well as an upcoming speaker at the famous Autodesk University. In addition to lecturing, I have several games projects consultations under his belt for some well recognised titles.
My teaching style is legendary and I have created over 2000 hours of free and commercial training as well as creating curriculum and live courses.
