Udemy

Realistic Snowy Game Environment Creation

Learn how to Model, Texture, & Light a Snow Game Environment using 3ds Max, Substance, Marmoset, & Unreal
Length 1 to 3 months
Effort 3 hours per week
Price $ 90
Subject Design, Art
Level Intermediate
Languages English
Video Transcripts None

Instructor Info

Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.

Course Info

In this course, we will go over how to create a snowy environment using 3ds Max, Substance Designer, Marmoset and Unreal. This environment will include having a snowy cabin with terrain, nice trees and plants and will be setup in Unreal Engine. We will learn how to create procedural textures in Substance Designer and we will go over how to edit those textures very quickly so we can have multiple variations. We will then go over how to model our cabin and foliage inside 3ds Max. Once all of that is done, we will go into Unreal Engine where we will set up our scene, our materials, and apply different variations such as dirtness, parallax, mapping, vertex painting, and many more. We will add decals to enhance the overall scene, do some nice lighting and finally polish the scene.

Who this course is for:
  • Anyone interested in creating a high quality game environment
  • Anyone who wants to learn how an AAA professional game artist approach environment creation

What you'll learn

  • Create procedural texturing
  • Create realistic terrain, plants, and snow
  • Bake proper light maps
  • Become efficient in vertex painting
  • Create decals and texture variations

Course syllabus

Introduction Modeling, Unwrapping, & Texturing Setting Up in Unreal

Meet the instructors

Victory3D LLC

Where High Quality Education Is Affordable

What is our mission? Why do we do what we do?

Our mission is to contribute to making dream jobs a reality so artists can live the life that they are meant to live using their gifts to entertain, to create smiles, to send a message and most importantly to inspire others in a global scale.

We provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that industry experience, effective teaching, and student interaction are the key ingredients for providing a high quality learning system. With Victory3D, you will find a collection of affordable courses made by artists with experience working in Ubisoft, Blizzard, Gameloft, MPC, Double Negative and many more!