Udemy

Scratch to Substance V1: Substance Painter/Designer Pipeline

Learn the Substance Painter Pipeline
Length 3 to 4 weeks
Effort 4 hours per week
Price $ 75
Subject Design, Art
Level Beginner
Languages English
Video Transcripts None

In this training video we cover the full scope of Substance Painter and Designer.

We start with modeling from a photograph in Maya and move on to setting up proper UVS. We then export the files to Substance Painter and begin the layout process. A huge part of the tutorial is using Substance Designer to build custom materials from our reference photography. Once we have our scene setup in Painter we export to Unreal 4 and setup a VR level with our assets as well as demo a setup using the newest Arnold for Maya.

Who this course is for:
  • People who are interested in texturing for 3D, Unreal VR level setup, and Modeling.

What you'll learn

  • PBR texturing workflow with substance painter and introduction to substance designer

Course syllabus

Projection Modeling from Photography Model Prep for Substance Setup in Substance Painter Substance Designer Macro Material Layout in Painter Micro Material Layout in Painter Unreal VR Level Setup with Assets Rendering in Arnold Bonus Lesson

Meet the instructors

Matt Skonicki

Compositor/Instructor

Matt has worn many hats in different industries. He started out working as a cinematics character artist at Warner Brothers/Netherrealm working on a dozen game titles including "John Woo's Stranglehold" and the Mortal Kombat series.

He then left and began teaching Visual Effects at Columbia College Chicago and Tribeca Flashpoint College.

Along with teaching part-time, Matt works as a freelance nuke compositor and has done numerous online training videos via Digital Tutors and Eat3d.com while VFX supervising feature films such as "Thrill Ride", "Chicago Rot", and "Head Games".

Matt recently finished compositing work on three Capital One TV spots starring Samuel L. Jackson and director Spike Lee.