Udemy
Scratch to Substance V1: Substance Painter/Designer Pipeline
Learn the Substance Painter Pipeline| Length | 3 to 4 weeks |
| Effort | 4 hours per week |
| Price | $ 75 |
| Subject | Design, Art |
| Level | Beginner |
| Languages | English |
| Video Transcripts | None |
In this training video we cover the full scope of Substance Painter and Designer.
We start with modeling from a photograph in Maya and move on to setting up proper UVS. We then export the files to Substance Painter and begin the layout process. A huge part of the tutorial is using Substance Designer to build custom materials from our reference photography. Once we have our scene setup in Painter we export to Unreal 4 and setup a VR level with our assets as well as demo a setup using the newest Arnold for Maya.
- People who are interested in texturing for 3D, Unreal VR level setup, and Modeling.
What you'll learn
- PBR texturing workflow with substance painter and introduction to substance designer
Course syllabus
Meet the instructors
Matt Skonicki
Compositor/Instructor
Matt has worn many hats in different industries. He started out working as a cinematics character artist at Warner Brothers/Netherrealm working on a dozen game titles including "John Woo's Stranglehold" and the Mortal Kombat series.
He then left and began teaching Visual Effects at Columbia College Chicago and Tribeca Flashpoint College.
Along with teaching part-time, Matt works as a freelance nuke compositor and has done numerous online training videos via Digital Tutors and Eat3d.com while VFX supervising feature films such as "Thrill Ride", "Chicago Rot", and "Head Games".
Matt recently finished compositing work on three Capital One TV spots starring Samuel L. Jackson and director Spike Lee.
