Udemy

Understanding Substance Painter 2019 Volume 2 All Levels!

A Focus Intensive Course in learning AND practicing Substance Painter with included 3D Model as shown!
Length 3 to 4 weeks
Effort 2 hours per week
Price $ 25
Subject Design, Art
Level Any
Languages English
Video Transcripts English

Welcome to the Second Volume of Substance Painter 2019, In this course we will review basics of Substance Painter and expand on those concepts in new texturing techniques such as stenciling, and decaling through our library shelf.

For this as before you will be supplied and challenged to a new model to not only practice what is taught to show examples how to innovate on your own texturing techniques

As mentioned in earlier volumes this course is a continuation of a series of courses dedicated assisting those with an interested in learning, practicing, AND exploring new texturing techniques through this powerful texturing software.

Who this course is for:
  • Anyone looking for a focus intensive Substance Painter course for not only learning but practice, experiment and iterate with new texturing techniques on the supplied models
  • Anyone looking for an opportunity to showcase another strong portfolio piece demonstrating their texturing skillsets.
  • Anyone looking to break into the gaming or movie industry

What you'll learn

  • - Review of the UI basics and map baking process of 2018 - 2019 Substance Painter

  • - Review and practice the fill layers workflow and push deeper in creating dual layer texturing within a model to show a variety of different themes in texturing, such as damage and grime underneath a outer armor surface

  • - Explore and experiment how to combine smart materials together through masks and how to edit their properties to obtain different resulting outcomes

  • - Utilizing paint layers for stenciling details in the with course supplied customized height maps for precision details

  • - Delve deeper into Substance Painters library to decal the model with the Hard Surface Shelf and how to integrate them into being apart of the procedural texturing process

  • - Walkthrough of the basics in Iray and how to export a quality high rez render shots

  • - How to export maps out to different 3D softwares and game engines

Course syllabus

Introduction Section 2: Quick Overview of the Basics Section 3: Legs And Arms Section 4 Lower Body Section 5 Chest Head Section 6 Iray and Exporting Textures

Meet the instructors

Sean Fowler

3D Instructor

Hi there my Name is Sean Fowler and I have been a 3D Freelance artist for 9 years. I graduated from Full Sail University with a Bachelors of Science in Game Art, which pretty much means I am specialized to work in games, be it prop modeling and textures, character modeling and, straight up to animation cycles in maya. You could say I do enjoy a lot of the disciplines in the game production workflow. I am very passionate about what I do, and I’m very committed in learning new things everyday. I wanted to find a way to give back a little so I felt this would be an excellent place to start.