Unity Technologies

Creating Cutscenes in Unity

Welcome to Creating Cutscenes in Unity, the fifth course in the Unity Certified 3D Artist Specialization from Unity Technologies.
Length 1 to 3 months
Effort 2-3 hours per week
Price Free
Subject Art, Design
Level Intermediate
Languages English
Video Transcripts English
About this Course

The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam.

In course 5, you will continue your work on the sci-fi themed 3D adventure game and create an animated cutscene for the game. You’ll construct an environment for the cutscene from the game’s assets, manage LOD groups for optimal graphics performance, add particle effects, block out the cameras that will capture the action, and finally animate the cameras and objects to generate the scene. Oh, and for those players that just can’t sit through cutscenes, you’ll wire up a “skip” button so that they can jump into the action.

This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms

What you'll learn

:
  • 3D Art

  • Animation

  • Unity

  • Real-Time 3D

Course syllabus

Week 1: Setting Up a Character Controller Week 2: Creating the Player Animator Controller Week 3: Creating the Player Camera Week 4: Working with Collaborate Week 5: Course Final Project

Meet the instructors

Unity Technologies

Joy Horvath

Instructional Designer

Unity EDU