University of California San Diego

User Experience Research & Prototyping

What makes for a great user experience? How can you consistently design experiences that work well, are easy to use and people want to use?
Length 3 to 4 weeks
Effort 2-3 hours per week
Price Free
Subject Design, Computer Science
Level Any
Languages English
Video Transcripts Portuguese, Chinese, Russian, English, Spanish
About this Course
This course will teach you the core process of experience design and how to effectively evaluate your work with the people for whom you are designing. You'll learn fundamental methods of design research that will enable you to effectively understand people, the sequences of their actions, and the context in which they work. Through the assignments, you’ll learn practical techniques for making sense of what you see and transform your observations into meaningful actionable insights and unique opportunity areas for design. You’ll also explore how to generate ideas in response to the opportunities identified and learn methods for making your ideas tangible. By answering specific questions and refining your concepts, you’ll move closer to making your ideas real. We’ll use cases from a variety of industries including health, education, transportation, finance, and beyond to illustrate how these methods work across different domains. Good luck and we hope you enjoy the course!

What you'll learn

  • User Research

  • Persona (User Experience)

  • User Experience (UX)

  • Human–Computer Interaction

Course syllabus

Week 1: Design Research

Week 2: Ideation

Week 3: Synthesis

Week 4: Prototyping

Meet the instructors

Elizabeth Gerber

Associate Professor, Co-director of the Research Cluster at the Segal Design Institute

McCormick School of Engineering and Applied Science (Segal Design Institute), School of Communication, Kellogg School of Management (by courtesy), School of Education and Social Policy (by courtesy)

Scott Klemmer

Professor

Cognitive Science & Computer Science