University of California San Diego
User Experience Research & Prototyping
What makes for a great user experience? How can you consistently design experiences that work well, are easy to use and people want to use?| Length | 3 to 4 weeks |
| Effort | 2-3 hours per week |
| Price | Free |
| Subject | Design, Computer Science |
| Level | Any |
| Languages | English |
| Video Transcripts | Portuguese, Chinese, Russian, English, Spanish |
About this Course
This course will teach you the core process of experience design and how to effectively evaluate your work with the people for whom you are designing. You'll learn fundamental methods of design research that will enable you to effectively understand people, the sequences of their actions, and the context in which they work. Through the assignments, you’ll learn practical techniques for making sense of what you see and transform your observations into meaningful actionable insights and unique opportunity areas for design. You’ll also explore how to generate ideas in response to the opportunities identified and learn methods for making your ideas tangible. By answering specific questions and refining your concepts, you’ll move closer to making your ideas real. We’ll use cases from a variety of industries including health, education, transportation, finance, and beyond to illustrate how these methods work across different domains. Good luck and we hope you enjoy the course!
This course will teach you the core process of experience design and how to effectively evaluate your work with the people for whom you are designing. You'll learn fundamental methods of design research that will enable you to effectively understand people, the sequences of their actions, and the context in which they work. Through the assignments, you’ll learn practical techniques for making sense of what you see and transform your observations into meaningful actionable insights and unique opportunity areas for design. You’ll also explore how to generate ideas in response to the opportunities identified and learn methods for making your ideas tangible. By answering specific questions and refining your concepts, you’ll move closer to making your ideas real. We’ll use cases from a variety of industries including health, education, transportation, finance, and beyond to illustrate how these methods work across different domains. Good luck and we hope you enjoy the course!
What you'll learn
User Research
Persona (User Experience)
User Experience (UX)
Human–Computer Interaction
Course syllabus
Week 1: Design Research
Week 2: Ideation
Week 3: Synthesis
Week 4: Prototyping
Meet the instructors
Elizabeth Gerber
Associate Professor, Co-director of the Research Cluster at the Segal Design Institute
McCormick School of Engineering and Applied Science (Segal Design Institute), School of Communication, Kellogg School of Management (by courtesy), School of Education and Social Policy (by courtesy)
Scott Klemmer
Professor
Cognitive Science & Computer Science
