University of Minnesota
Prototyping and Design
Learn how to design and prototype user interfaces to address the users and tasks identified in user research.| Length | 3 to 4 weeks |
| Effort | 3-7 hours per week |
| Price | Free |
| Subject | Design |
| Level | Beginner |
| Languages | English |
| Video Transcripts | English, Arabic |
About this Course
In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research. Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.
In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research. Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.
What you'll learn
What to learn
Prototyping
Graphic design
Design rationale
Accessible design
Course syllabus
Week 1: Preface
Interface Prototyping Techniques
Week 2: Design Principles and Patterns
Week 3: Universal Design, Accessibility, Special Populations
Week 4: Design for Different Platforms and Contexts
