University of Texas

Foundations of Arts and Entertainment Technologies

This course explores the primary entertainment vehicles that students are exposed to on a daily basis through a series of interlinking concepts such as the digital audio workstation, a Kraftwerk 3D concert, interactive toys, robotics in art, 3D projection mapping, Pokémon Go! and much more.
Length Over 6 months
Effort 13 hours per session
Price Free
Subject Design, Art
Level Beginner
Languages English
Video Transcripts English, Spanish, Castilian, Russian, Chinese, Portuguese

This course explores the primary entertainment vehicles that students are exposed to on a daily basis through a series of interlinking concepts such as the digital audio workstation, a Kraftwerk 3D concert, interactive toys, robotics in art, 3D projection mapping, Pokémon Go! and much more.

This examination is supported by a critical evaluation of the various kinds of technologies that have emerged along the continuum of entertainment technology.

How have these technologies shaped and even created new art forms? How have these transformations informed styles and genres across theater, recording music, feature films, integrated media events, game play from consoles to hand-helds and the explosion of commercially accessible virtual and augmented realities?

Information will be synthesized through an understanding that the common thread has been the ever-expanding role of computing technologies in all forms of commercial and popular art.

What you'll learn

Understand the history, present and future of arts and entertainment technologies Experience and investigate the range of arts and entertainment technologies Achieve cultural awareness of arts and entertainment technologies

Course syllabus

Session 1: Introduction To Arts And Entertainment Technologies Session 2: Commercial Music Technologies I: From Pipe Organ To Cloud-Based Streaming Session 3: Commercial Music Technologies II: The Digital Audio Workstation Session 4: The Range Of The Concert Experience Session 5: Theater, Spectacle, & Robotics In Art Session 6: New Trends In Interactive Art Session 7: The Moving Image Session 8: Gaming I: History And Development Principles Session 9: Gaming II: The Sociology And Culture Of Gaming Session 10: New Modes Of Gaming And Entertainment: Mobile Session 11: The “Do-It-Yourself” Technological Revolution: Podcasting And Arduino Session 12: Technology Today: Makerspaces And Subversive Technologies

Meet the instructors

Jack W. Stamps Neal Daugherty Dax Norman Swen Ortel