Worcester Polytecnic Institute
Introduction: Elements of Microgame Design
Software engineering and asset production are the means of digital game development, but the end is an intentional experience.| Length | Over 6 months |
| Effort | 6 hours per session |
| Price | Free |
| Subject | Design, Art |
| Level | Beginner |
| Languages | English |
| Video Transcripts | English |
Software engineering and asset production are the means of digital game development, but the end is an intentional experience. Digital game design is the process of creating, implementing and iteratively refining that experience.
This hands-on course will demonstrate the practice of digital game design and development using Perlenspiel, a cloud-based, abstract microgame engine programmed in JavaScript. Lectures and code demos will familiarize you with Perlenspiel’s event-driven architecture and key aspects of its application programming interface (API).
What you'll learn
The Perlenspiel clavier
Use the right tools
Events and commands: the basics
Course syllabus
Session 1: Perlenspiel Overview: Just Enough Rope
Session 2: Start Your Engine
Session 3: Spaces And Colors
Session 4: Animating The Grid: Getting A Bead On
Meet the instructors
Brian Moriarty
