Worcester Polytecnic Institute

Introduction: Elements of Microgame Design

Software engineering and asset production are the means of digital game development, but the end is an intentional experience.
Length Over 6 months
Effort 6 hours per session
Price Free
Subject Design, Art
Level Beginner
Languages English
Video Transcripts English

Software engineering and asset production are the means of digital game development, but the end is an intentional experience. Digital game design is the process of creating, implementing and iteratively refining that experience.

This hands-on course will demonstrate the practice of digital game design and development using Perlenspiel, a cloud-based, abstract microgame engine programmed in JavaScript. Lectures and code demos will familiarize you with Perlenspiel’s event-driven architecture and key aspects of its application programming interface (API).

What you'll learn

The Perlenspiel clavier Use the right tools Events and commands: the basics

Course syllabus

Session 1: Perlenspiel Overview: Just Enough Rope Session 2: Start Your Engine Session 3: Spaces And Colors Session 4: Animating The Grid: Getting A Bead On

Meet the instructors

Brian Moriarty