Worchester Polytechnic Institute
Synthesis : Realizing Game Ideas in Code
This course completes our survey of Perlenspiel’s API with a look at two of the engine’s most powerful and versatile subsystems: grid planes and sprites.| Length | Over 6 months |
| Effort | 6 hours per session |
| Price | $ 500 |
| Subject | Design, Art |
| Level | Beginner |
| Languages | English |
| Video Transcripts | English |
This course completes our survey of Perlenspiel’s API with a look at two of the engine’s most powerful and versatile subsystems: grid planes and sprites. Other topics include procedural color generation and the use of custom image files for designing and implementing multi-function game maps, concluding with a discussion of two issues of critical importance to game designers: titles and endings.
What you'll learn
Coats of many colors
Functional images
Sprites
Course syllabus
Session 1: Worldbuilding In Color
Session 2: Sprite Subsystem
Session 3: The Game Map
Session 4: Finessing Appearance And Experience
Meet the instructors
Brian Moriarty
