Worchester Polytechnic Institute

Synthesis : Realizing Game Ideas in Code

This course completes our survey of Perlenspiel’s API with a look at two of the engine’s most powerful and versatile subsystems: grid planes and sprites.
Length Over 6 months
Effort 6 hours per session
Price $ 500
Subject Design, Art
Level Beginner
Languages English
Video Transcripts English
This course completes our survey of Perlenspiel’s API with a look at two of the engine’s most powerful and versatile subsystems: grid planes and sprites. Other topics include procedural color generation and the use of custom image files for designing and implementing multi-function game maps, concluding with a discussion of two issues of critical importance to game designers: titles and endings.

What you'll learn

Coats of many colors Functional images Sprites

Course syllabus

Session 1: Worldbuilding In Color Session 2: Sprite Subsystem Session 3: The Game Map Session 4: Finessing Appearance And Experience

Meet the instructors

Brian Moriarty