Creating Characters for the Entertainment Industry: Develop Spectacular Designs from Basic Concepts Paperback by 3dtotal Publishing (Editor), Kenneth Anderson (Artist)

Engaging and informative, Creating Characters for the Entertainment Industry: Character Design for Animation, Illustration & Video Games is an inspiring and informative exploration of how popular professional character designers take the basic concept of a character in a production brief and develop these ideas into an original, high-quality design.

Suitable for student and professional character designers alike, this book focuses on how to approach your designs in ways that ensure the target audience and production needs are met while still creating fun, imaginative characters.

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Making Videogames: The Art of Creating Digital Worlds by Duncan Harris, Alex Wiltshire

Making Videogames is an unprecedented snapshot of modern interactive entertainment, with insight from true pioneers about the most important games in the world. Illustrated with some of the most arresting in-game images ever seen in print, the book explores the unique alchemy of technical and artistic endeavour that constitutes the magic of videogames, striking a captivating balance between insight and accessibility. A book not only for die-hard videogame fanatics, but also for designer-creatives and the visually curious, Making Videogames is a thrilling showcase of the boundless creativity of this amazing industry.

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Graphic Design Rules: 365 Essential Design Dos and Don’ts by Sean Adams, Peter Dawson, John Foster, and Tony Seddon

A handy guide for professional graphic designers, students, and laypeople who incorporate graphic design into their job or small business. Packed with practical advice, this spirited collection of design dos and don’ts takes readers through 365 rules like knowing when to use a modular grid — and when to throw the grid out the window. All designers will appreciate tips and lessons from these accomplished authors, who draw on years of experience to help you create good design.

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Yearbook of Type #6 2022/2023 by Slanted Publishers

The “Yearbook of Type” is a collection of the latest published typefaces that helps you find the one—from a browse through the book, or quick look in the index that neatly sorts typefaces by class, designers, and foundries. Each font and font family is presented on a double page. On the left page, the font is applied; inspired by this year’s theme of film and drama. To the right, the typeface is described in detail; with all its features, as well as information about the designers and foundries. A complementary online microsite features all fonts with direct links to respective foundries and purchasing options. The publication is rounded off by a series of essays, interviews, and tutorials on the subject of type design and contemporary typography.

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CONTAINER ATLAS: A PRACTICAL GUIDE TO CONTAINER ARCHITECTURE by H. Slawik, J. Bergmann, M. Buchmeier, S. Tinney

Container architecture has become an essential part of our twenty-first century surroundings, with it being used to create modular structures for pavilions, brand showrooms, retail premises, and even residential homes. Ten years after the first publication of Container Atlas, this eagerly anticipated follow-up charts how this movement has evolved into an essential part of today’s architectural vocabulary. Container Atlas serves as a practical and inspirational reference not only for architects and engineers, but also for all creatives eager to learn about the rich and diverse language of container architecture and modular building.

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