BE OPEN: How Generation Z Students Are Changing Higher Education Pt2

BE OPEN: How Generation Z Students Are Changing Higher Education Pt2

A study conducted in nine European countries shows that “Entrepreneurship education has a positive impact on the entrepreneurial mindset of young people, their intentions towards entrepreneurship, their employability and finally on their role in society and the economy.” That also implies that if higher education institutions offered more entrepreneurial-minded vocational education and training programmes for young people, Gen Z may re-consider investing in college.

What else does this mean for “traditional” colleges and universities? If they want to remain competitive, they need to adapt. Gen Zers’ demand for more affordable education leads to evolution of tuition pricing. More often than not learners tend to choose large institutions, often called “mega-universities, that are known for providing comparatively low-cost options as a result of complete rethinking of their tuition models. Some examples include subscription pricing, monthly payment plans and charging a flat rate that is inclusive of all fees and additional costs.

Another trigger that has forced some members of Gen Z to rethink the value of a traditional four-year college education is the impact of COVID-19 pandemic that expedited the shift towards blended and online education. Online learning is no longer considered to be an alternative option for adult learners, but is steadily growing in popularity among younger students as well. Moreover, even for those Generation Z students who choose to attend in-person classes, living off-campus is no longer unusual. One survey indicates that nearly 20 per cent of Generation Z college students who plan to attend a college intend to live at home and commute to campus.

While accommodation is no longer a “must” for contemporary institutions catering for Generation Z students, some services become more and more crucial. For example, being keenly aware of their mental health, as well as their emotional and psychological needs, this next generation of students needs support services like advising and counseling throughout their college journey. Aiming to respond to this, schools ramp up their mental health services, providing group therapy, workshops, yoga and a variety of other wellness-focused offerings.

The students starting college today are also more diverse than ever before, which means diversity and inclusion are becoming top priorities. Attentive to inclusion across race, ethnicity, sexual orientation, and gender identity, they want higher education institutions to live up to those ideals as well. Students are no longer satisfied by rhetoric about the value of diversity and inclusion, but rather want to see actual progress in the form of initiatives and organizations. To adapt, some institutions have created distinct departments, or joined multi-school alliances, that promote diversity and inclusion.

All this said, a question arises – what can higher education professors do to teach, engage and serve this new unique generation that comes into the classroom? It looks like traditional teaching strategies, which have been used in the past decades – if not centuries – despite what generation is in the classroom, are not suitable for Gen Zers.

Generation Z is digital, so teachers are challenged to be skilled in different types of devices, programmes, and applications that can be integrated into their classes. However, the use of technology is not the only strategy that should be rethought. Educators should also search for new ways of assessment and methods to present material to students of Generation Z using new digital platforms. Teaching practice should be renewed, in order to connect Gen Z with a digital imprint to real environments, where problems can be addressed from new teaching methodologies with the help of technology.

The primary concern of those who have to teach Generation Z is how well the students are learning the material, with all the e-distractions affecting the classroom environment. Delivering course material with connected laptops, IPads and constant phone checking around could be challenging by itself, but teaching Gen Zers has its special issues as well. Recent studies report the Generation Z attention span at 8 seconds down from the Millennials’ 12 seconds. Keeping their focus requires varying methods of stimulation and connecting them to the learning process.

Today’s students refuse to be passive learners. They are not interested in simply showing up for class, sitting through a lecture, and taking notes to memorize for an exam later on. Instead, they expect to be fully engaged and to be a part of the learning process themselves. For example, Generation Z students are virtual gamers, and they love game challenges, which means Gen Z students can become very active and put forth a lot of concentration on the game. They can also be effective to allow students to share knowledge. At the same time, active and experiential learning activities, such as “one minute papers” that imply writing a short summary in teams or individually, can address the issue of the short attention span by helping the teacher to identify what needs to be reviewed.

While traditional methods of evaluation through exams and research papers solely tell professors what students have memorized for a specific exam or what they know about a specific topic, the new generation needs real-life knowledge that can be related to their job area. Besides, Generation Z students prefer to answer short, online exams, some of which can even be completed using smartphones.

Several studies show that Gen Z demand a more individual approach, more flexibility in work regarding assignments and schedules. While it could be challenging to provide individual training to each student, educators can nevertheless encourage works in teams – a learning method much preferred by Generation Z,  – which helps them foster more creativity.

Now, that the generation of young people who grew up with cell phones and had Instagram before starting high school comprise the body of the prospective student pool, colleges and universities need to think about a major transformation of the whole system of higher education. To appeal to Gen Zers, schools have to adjust to meet the expectations of Generation Z college students, and the entire higher education experience is changing as a result.

BE OPEN: How Generation Z Students Are Changing Higher Education

BE OPEN: How Generation Z Students Are Changing Higher Education

Last several years of higher education have seen a new generation of students enter their college-going years. This is the so-called Generation Z, also known as Centennials or Zoomers, those born sometime in the mid-1990s through to 2012, and like many generations before them, they have their unique characteristics and expectations. A diverse generation of technology natives that grew up in an era with numerous social issues, like school shooting, the BLM movement, and legalization of gay marriage, Generation Z pursues to make changes in our society. The question is: how will they influence the entire higher education system?

Like Millennials, Gen Z learners grew up in the times of a technological revolution, in the context of the internet and social networks. They are individuals who connect naturally to the virtual world and consider that part of their community. They are independent, self-taught and multitasking. According to Seemiller and Grace, they consider themselves loyal, thoughtful, compassionate, open-minded, and responsible. At the same time, they prefer to work alone and confess that they occasionally lack creativity.

Accustomed as they are to always stay connected and get answers to their questions immediately on Google, Zoomers value knowledge just as they value information. They seek constant information and entertainment in YouTube videos much as previous generations read magazines or watched TV. They are used to customization; and the culture of instant communication of texting and status updates means they expect faster feedback from everyone, on everything.

There are many reasons to believe that Generation Z students are going to become the most educated generation. They have higher high school graduation rates and lower dropout rates than those who came before them. In 2018, 57 per cent of 18 to 21-year olds were in college, compared with 52 per cent of Millennials, and 43 per cent of Gen Xers at similar ages.

However, unlike many previous generations of high school seniors, Gen Z learners are not so sure that obtaining a degree is a worthwhile investment. Instead, a different mindset is now prevailing. Gen Zers are more skeptical of higher education, as they want proof that pursuing a degree will be worth it in the long run. Besides, with so many institutions and courses offered both offline and online, students are in a position to have an incredibly large array of choices. This means schools will have to adjust both their programmes and teaching strategies to meet the expectations of today’s students.

Attitudes have definitely changed. Focused on value, Zoomers attach great importance to their choice of major. If earlier, students felt they could take their time to figure out what they wanted to do for a living (even if that meant pursuing a job opportunity that was entirely unrelated to their major), the enw generation is primarily focused on programmes pointing toward a specific career path. They tend to make their choice of higher education based on their passion, but make sure the graduation provides access to the career that interests them and rewards them financially. In general, their number one concern related to education is whether or not they will be able to find a good and well-paid job after graduation. Gen Zers are interested in practical subjects with clear paths to successful careers.

A shift toward practically-oriented majors results in fewer students in the humanities and arts, but more learners preferring health professions, computer science and video game development, engineering, biological science, among other fields. Whatever the major, programmes in higher education institutions today are more career-focused than ever. According to a survey conducted by ECMC Group and VICE Media, 74 per cent of polled high school students say they think only education that focuses on developing hard skills makes sense.

However, an interesting finding of the survey, applied by Dell Technologies to 12,000 high school and university students around the world, reveals that Gen Zers are unsure about their non-tech skills. 52 per cent commented that confident as they are about the technical skills they possess, they still worry about not having the right soft skills and experience for the workforce. Therefore, GenZ students express the need to develop such competencies as critical thinking, logical thinking, and decision-making, and expect schools to teach them how to learn, not just what to learn.

But even with these statistics in mind, the role of technology is central for Gen Z. While most Millennials remember a time when digital technology was not integral to our daily lives, Zoomers do not recall life before Internet. They have grown up with the digital world embedded in their daily activities, and digital media has become essential to their experience of the world and their expression of themselves.

The new generation of students is the first generation of true digital natives, coming of age with technological advances and mobile devices like the smartphones (indeed, 97 per centt of Gen Zers own smartphones, according to Nielsen research). As Gen Z individuals expect on-demand services that are available at any time, they naturally want to access everything, from campus maps to course materials, using their mobile devices. Higher education institutions respond by releasing simple, user-friendly mobile apps developed to be on the same page with the new generation of learners.

Being the first generation of incredibly tech-savvy individuals to attend college, Gen Zers expect the latest technology to be incorporated into their classroom experiences as well. This is confirmed by the report from Barnes & Noble College that discovers these learners crave interactive experiences and see a lot of value in tools like digital textbooks, online videos and game-based learning.

In the meantime, students of Generation Z are not inclined to spend money on expensive campus frills. Despite the economic recovery of the past decade, many of the young people can remember their parents living through the recession, and the issue of financial security continues to weigh on their minds.

This generation is particularly wary of how much it costs to obtain a degree and more willing to question the value of a degree and look for alternatives. More and more young people are not so sure a traditional four-year programme is what they need and whether or not it is worth the investment. While freshman college enrollment dropped by 16 per cent, matriculation in short-term credential classes over the last year increased by 70 per cent to nearly 8 million over the same period last year.

In fact, since Gen Zers have learned through digital technologies, rather than traditional learning such as classroom learning, and much of their previous learning experience comes from the internet, they are quite confident that they can learn from non-traditional sources and succeed. An ever-increasing number or Generation Z individuals do not see “traditional higher education” as a necessary ingredient for a successful career. Many of them see their business idea as a better return on investment than a college or university education. They consider skipping college altogether and joining a workforce instead, expecting to learn from peers on the job, or starting their career as entrepreneurs. The research shows that more than one-third of Gen Z students either already have their own business or plan to have one in the future.

BE OPEN on Creative Art Degrees: Return on Investment

BE OPEN on Creative Art Degrees: Return on Investment

If you’re creative and imaginative, a degree in art could be just what you’re looking for to express yourself. But the starving artist stereotype perpetuated across generations makes us think that career of an artist can hardly be a lucrative one, and to pursue creativity would mean accepting inevitability of being broke. Is it worth to follow your dreams and go for an art degree or are creativity and high salaries are mutually exclusive? Is that at all possible to determine the ROI of an MFA?

There are many ways to commercialize your artistic talent, from designing products to creating advertisements for corporations. The skills you gain during your art degree are likely to be highly valued and transferable to many sectors, including specialized art careers – the most obvious of which is of course that of a professional artist.

Popular options include such professions as graphic designer, illustrator, photographer, printmaker, Art therapist, Community arts worker, and Exhibition designer. Some artists also choose to continue developing their work alongside a relevant full- or part-time job, such as that of an art teacher/tutor.

A recent report from the Creative Industries Policies and Evidence Centre (PEC), UK, finds that, contrary to popular belief, having a creative arts degree gives your career a great start. The research explores the proportion of graduates of different majors in the so called “graduate jobs,” the term standing for jobs that “normally require knowledge and skills developed on a three-year university degree” from people in those occupations, needed “to enable them to perform the associated tasks competently.” The survey found that a higher proportion of creative graduates are in these roles six months after graduation than social sciences, history, geography, law, biology and psychology graduates. Moreover, three and a half years after graduation, the proportion of creative graduates in these occupations is still higher than the proportion of law, biology and psychology graduates.

The efficacy of creative higher education is reinforced by statistics – though creative graduates make up only 17 per cent of the graduate population, they represent 46 per cent of graduates working in creative industries. This figure is even higher in certain subsectors – e.g., 82 per cent in architecture businesses have a creative degree. This overrepresentation of arts graduates in the creative industries shows how much the sector relies on the skills and knowledge that comes with the creative degree.

But does creative education pay off?

A survey, from the financial services company Bankrate, which is based on data from the 2016 US Census Bureau American Community Survey obtained through the IPUMS-USA, University of Minnesota research program, names fine art the least valuable major of 162 degrees in the US colleges. The most common professions for such graduates, according to the survey, are art teachers, music contractors, craft artists, and illustrators. The unemployment rate for graduates of fine art disciplines is a staggering 9.1 per cent, while those who do get a job, receive a lower annual income of $40,855 on average.

Compensation statistics from the U.S. Bureau of Labor Statistics (BLS) reveal that many US. art professionals earn less than $60,000 per year. As of May 2019, the median annual salary was $48,760 for craft and fine artists; $56,040 for interior designers; and $52,110 for graphic designers, which demonstrates that salaries of those working in art and design are relatively modest.

But is it really that grim?

According to the BLS report, art degree recipients at certain roles, such as art directors, multimedia artists and animators, architects, and fashion designers can earn salaries that are well above that of the average job, reaching as much as $75-90,000 per year. BLS statistics reveal that the median annual salary among art directors – the visual artists who create images in publications, product packages, movies and TV shows such as brand logos – was $94,220 as of 2019, nearly $55,000 higher than the median salary within all occupations.

There are also curatorial positions for those who dream of working at art galleries and museums. According to the Association of Art Museum Directors 2019 Salary Survey, compensation for curatorial roles in US varies widely depending on hierarchy. The median salary for a curatorial assistant is about $42,000. There are many rungs on the curatorial career ladder, and each step up typically results in a pay increase, starting from $42,000 for a curatorial assistant and reaching $128,365 for a  chief curator or director of curatorial affairs.

While arts graduates may not earn as much in the early stages of their career, this does rise significantly within five years. Art school alumni who created their own companies are convinced that artists with an entrepreneurial spirit can sometimes earn a lot of money.

It is remarkable that all the studies quoted here have attempted to quantify the economic value of higher education in creative subjects. They focus on graduate earnings and find that arts-based subjects return the lowest salaries. But how does that correlate with the extraordinary growth of the creative industries over the last 10 years?

Using earnings as a metric for value would be misleading as far as creative graduates are concerned, for they have very different motivation profiles and are also more likely than their peers to be self-employed, operate as freelancers or run their own businesses than non-creative graduates.

Although graduates in employment often tend to report higher salary figures than those working for themselves, the number of the latter is high across all creative disciplines. The highest figure of all (9.7% in self-employment) refers to respondents from performing arts, but even the lowest one (design studies at 3.5%) is higher than the general graduate population, where the figure is as low as 1.1%. Moreover, even those in employment are more likely to be on a fixed employment contract of less than 12-months (7.4%) than the average (4.5%). Again, these figures prove the popular belief that creative graduates are more entrepreneurial and ready to create their own opportunities in industry.

While the PEC report reveals that three and a half year after graduation, the majority of creative graduates are working in some kind of a creative role, according to the What do graduates do? survey in the UK, only one third of creative arts graduates are working in arts, design and media professions – i.e. in creative industries (of all the subjects, only design graduates are most likely to stay in the sector, with 41.1% finding employment in the areas related to their degree). This means that art graduates may choose creative jobs outside of the creative industries, applying for mainstream graduate jobs in a wide variety of industries, such as marketing or public relations, as well as in a range of key economic sectors.

The recent COVID-19 crisis that hit the creative sector twice as hard as the wider economy in 2020 has demonstrated that creative graduates use their versatility to find employment in alternative industries. This has nothing to do with a failure of artistic talent or lack of commitment to artistic principles. On the contrary, it proves that transferable skills developed in creative higher education are valued and can be meaningfully applied to other sectors, providing a great start to any career.

Creative talents, accompanied by enterprising nature and ability to self-promote, can greatly benefit arts graduates, putting them in a position of strength at a situation when they have to deal with labour market uncertainty. Notwithstanding the fact that labour market is expected to contract considerably in creative sectors, the set of skills that comes with a creative degree may prove to be key attributes for being successful in a vast variety of key economic sectors. One should not forget that according to the WEF Future of Jobs report 2016, ‘creativity’ will become one of the top three skills workers will need to thrive in the Fourth Industrial Revolution with its disruptive new technologies and new ways of working.

It is true that lucrative careers are not the norm in creative industries, and potential arts students who are primarily interested in money should think twice about pursuing an art degree. However, this path can be rich in significance and meaning, it can bring you the joy of being a self-motivated, curious, and creative person that is going to easily navigate the future world of work opportunities.

BE OPEN: Online Degree – to Be or Not to Be

BE OPEN: Online Degree – to Be or Not to Be

Online degree courses have gained immense popularity recently. The COVID-19 outbreak experienced throughout the world brought the transformation in education back to the agenda by forcing distance learning. Although learning the right brush stroke or mastering a drawing technique online can be a little more challenging than learning how to draft a business plan, online learning is now starting to gain some momentum in the fine arts as well. Students can now earn online degrees and certificates in painting, photography and other creative disciplines. However, while some consider them the future of education, others debate that it is nothing but a cheap alternative to traditional education.

For years, fine arts and creative education have been left out of online education, but today students are offered a great variety of classes and programs of art, design, architecture and other creative disciplines to choose from, depending on their goals.

A simple online search will yield plenty of results for free or relatively cheap (under $100) online courses and massive open online courses (MOOCs). Another option is for-credit individual courses that give students a chance to earn college credit in fine arts for a moderate monthly membership fee. The goal of these courses offered by online platforms like Kadenze or Sophia Learning is mainly to make students more prepared for bachelor’s degree. The college credit that students receive is recognized by the offering university, but the circumstances may vary when it comes to transferring credit to other institutions.

A few colleges and universities offer fine arts certificate online as well. At Sessions College for Professional Design, an accredited fully online college offering degree and certificate programs in art, design and photography, an undergraduate online certificate costs $510 per credit. According to President Gordon Drummond, the body of the program’s students consists mainly of adult learners who already have a degree and are less interested in qualification but in developing their skills and making their work progress, and those who want preparation in the field before pursuing a master’s degree.

And finally, some schools and universities offer online degrees in fine arts that are completed partially or 100 percent online, with no physical interaction with other students or professors. Rather than having to attend class on a set schedule, these students who have time restrictions or live far away from a physical college campus, can complete a bachelor’s degree, learning at their own pace and submitting assignments in their spare time between work, family demands, or other personal commitments.

Increasing popularity of online degrees is easy to explain.  When online learning first appeared some 25 years ago, its main aim was to make education accessible to those who are not able to attend traditional learning programs. “Online degree programs are designed to help adult learners with busy lives earn their degree without being tied down to class times and without having to go to campus,” says Jeff Caplan, dean of strategic enrollment management at American Sentinel University, an online university. With online learning, people can enroll and easily complete their courses from any part of the world eliminating the barriers of geographical borders. Offering easy access and flexible scheduling, online programs enable students to enroll in class part time or full time; choose classes that occasionally meet in person or that take place completely online; and log on to the class platform at any time of the day. In such a way, online degrees allow students who are limited by geography, opportunity, and time to obtain a degree whereas they may have not otherwise been able.

Being accessible to anyone with internet access, online classes will most likely become a space for diversity and inclusion. Here one may be learning with those who are not able to attend traditional learning programs –  disabled people, veterans, parents, professionals, and retirees, who all bring in their own experience and mindset into the educational process.

Although the cost of an online education varies greatly depending on the university, online classes generally tend to be more affordable than their traditional counterparts, because there is less overhead. Besides, some online colleges have an open admissions policy, which means that applicants will be automatically accepted to the school if they can pay the application fee and provide a copy of high school diploma or equivalency exam results.

An opportunity to learn at one’s own pace and vocational focus of most of the courses offered are among other advantages of online education. Unlike traditional programs that cover a vast array of topics for the graduation of students, online ones streamline subjects as per the degree requirements, which leads to a quicker completion of programs.

While all of this sounds alluring, there are a few things to consider before choosing an online degree over a traditional one.

For good reason, many educators and employers have been skeptical of online learning. It would be wrong to deny that there is a stigma around online education, as some sceptics continue to judge this form of higher education solely as a cheap and more flexible alternative for nontraditional students, such as adults and students with children, implying everyone is cheating and no one is actually learning. Such opinion of course questions the qualification of the online graduates. To some people, online degrees can be an issue of trust, or lack of reputation.

Indeed, statistics shows that online students drop out or fail their classes more often than traditional students do. One of the reasons for that is that the responsibility of completing the courses and monitoring the process is much higher as compared to traditional education programs and requires a higher level of self-motivation. With relaxed entrance requirements, a liberty to study as per your own schedule, and no teacher to call on you during classes, some students procrastinate which can eventually lead to poor results. No instant feedback from the professor can also be frustrating for some people who join online programmes.

Universities, however, claim that another reason for the higher dropout rates is the fact that online degrees are in no way inferior to programs that take place in face-to-face, classroom environments. This means that some students are not expecting their classes to be that competitive and are unable to keep up with the high academic standards.

Up until now, most universities have never truly embraced online education. They offered some courses online, making them accessible through aggregators such as edX or Coursera, while their most popular and prestigious degrees were never offered remotely.

With the pandemic, online has become a backup plan for many institutions, including those offering degrees in fine arts and other creative disciplines. If seen strategically, it could expand access exponentially and drop its cost by magnitudes, while providing recession- and pandemic-proof revenues for the institutions.

While just a few years ago, a transition to online learning at the current scale would have been unimaginable. It was impossible to imagine a 100 percent  online degree in a discipline that requires hands-on experience – such as sculpture. However, professors are pioneering new methods and ed-tech companies are developing new platforms. A professor at New York University’s Tisch School of the Arts taught a drama course that allows students to “act” with each other in virtual reality using Oculus Quest headsets; while a music professor at Stanford trained his students on software that allows musicians in different locations to perform together using internet streaming. “It’s a little more difficult to move fine arts to the online education arena, but it’s not impossible,” says Andy Fulp, Dean of Educational Technology for the Savannah College of Art and Design (SCAD), which offers online degrees in various fine arts fields.

Experts believe that the future for the universities that wish to stay up-to-date lies in creating “parallel” online degrees for all their core degree programs. By doing so, universities could expand their reach by thousands, creating the economies of scale to drop their costs by tens of thousands. Some instructive examples are already available – e.g. in Georgia Tech, a top engineering school, who launched an online masters in computer science in 2014 and now has nearly 10,000 students enrolled, which makes it the largest science programme in the US. The case demonstrates that the online degree programme has not cannibalized the in-person one, but rather opened up an opportunity to a different target group, mostly midcareer applicants looking for a meaningful skills upgrade. There is no reasons why fine arts cannot follow this path.

With all the advantages of online learning, virtual degrees are becoming increasingly popular option. According to The National Center for Education Statistics, in 2016 alone, nearly 6 million students in the US — over 28 percent of all college learners — were enrolled in at least one online course at a degree-granting college or university.  Of those students, over 2.8 million, which makes 13 percent of all college learners, did not take any in-person courses, completing their degrees exclusively online.

With so many online learners making up the student body at top institutions, a shift in how people – and most importantly, employers – perceive online degrees is inevitable. The stigma attached to this form of education slowly disappears and companies are adjusting their hiring practices.

In a survey done by online institution Excelsior College and Zogby International, 61 percent of CEOs and small business owners nationwide said they were familiar with online or distance learning programs. As many as 83 percent of them see an online degree at a reputed institution as having the same value as an on-campus degree.

This opinion is shared by 61 percent of HR leaders. On top of that, 52 percent of them believe that, in the future, most advanced degrees will be completed online. Today already, they hire job applicants with online degrees – 71 percent of organizations claim they have done so in the last 12 months.

However, where you receive your online degree makes a significant difference in how employers will view your credential. Employers said such factors as the accreditation of the college or university, the quality of its graduates and the name of the institution awarding the degree were among other things they considered to make an online degree more credible. In fact, 58 percent of employers “believe that an institution’s brand and reputation is the main driver of a credential’s value, regardless of whether or not it was earned online.”

Among other factors that inspire trust among employers is the fact that an online degree is offered by an institution that provides traditional on-campus programmes in addition to its online coursework. This is based on the employers’ presumption that brick-and-mortar schools dedicate the same time and attention to developing online courses as they do for in-person courses. According to the Society for Human Resource Management (SHRM), 92 percent of employers view online degrees from brick-and-mortar schools as favorable, while only 42 percent would consider a candidate with an online degree from a university that operates solely online, despite any accreditation.

Despite all the ever growing popularity of online degrees, the debate around them continue unabated. No matter which one you choose – online or traditional – make it an informed decision and make sure the school you choose is accredited and reputable. BE OPEN Academy is always here to help you make the choice.

BE OPEN on Design Thinking: Foundation of Success or Fraud? Pt 2

BE OPEN on Design Thinking: Foundation of Success or Fraud? Pt 2

Proponents of Design Thinking claim that institutes, like the Hasso Plattner at Stanford, can be places of real exploration and new forms of teaching and research. However, some educators and designers air an opinion that design thinking has warped into something superficial that has little to do with actual design.

Unexpectedly, in his much-talked-of article Design Thinking is a Failed Experiment, one of Design Thinking’s biggest advocates Bruce Nussbaum, formerly the editor of BusinessWeek, points out that the methodological framework has given the design profession and society at large all the benefits it has to offer and is beginning to ossify and actually do harm. So, what can be wrong with this human-centered approach that is supposed to provide a new generation of designers with problem-solving thinking and unlimited creativity?

In June 2017, the graphic designer Natasha Jen, a partner at the design firm Pentagram, gave a talk titled Design Thinking is Bullshit. Jen explains that Design Thinking takes a thoughtful, complex, iterative, and often messy process and dramatically oversimplifies it in order to make it easily understandable, delivering it as a manufactured series of sterile steps and ignoring the rich set of tools and methods that designers have for doing their work and challenging themselves. According to Jen, “Design Thinking packages a designer’s way of working for a non-design audience by way of codifying design’s processes into a prescriptive, step-by-step approach to creative problem solving — claiming that it can be applied by anyone to any problem.”

This is echoed by Jon Kolko, Partner at Modernist Studio, and the Founder of Austin Center for Design, who is convinced that intellectual design thinking cannot replace but can only support practiced skills in form giving, in iterative prototyping, in design fundamentals like composition, color theory, and sketching, and in creating things that people actually use – i.e. it cannot replace actual ability to design. He recalls that even Tim Brown, the CEO of IDEO who popularized design thinking, studied design at both Northumbria University and the Royal College of Art, and worked as a practicing designer. “When we make things—again, the word things is used loosely, applying to both a toaster and a business strategy—we become intimate with details, with material, with complexity, and with simplicity. We iterate and immerse and explore and craft,” Kolko explains.

In the meantime, Design Thinking trivializes the role of craft and making things, which is fundamental to the process of design. Most people practicing popularized design thinking haven’t explored psychology of problem solving, they do not bother with real and meaningful empathetic immersion in the context of social problems and, given their emphasis on innovation, often choose to completely ignore what the university was designed to promote – the past.

This results in a split-off within the design world. While some institutions and firms are driven by practitioners aware of the history of making things and skilled in the craft of making things, others practice design thinking in a dramatically different way – not by making things, but by thinking about them. This, in its turn, leads to the fact that students graduate design-thinking-centric academic programs without the ability to actually design things. Design has its roots in the creation of things, while students of design thinking often don’t have “craft skills.” In his argument against design thinking, Lee Vinsel, Assistant Professor of Science, Technology, and Society at Virginia Tech, describes how studying design thinking gives students an unrealistic idea of design and the work that goes into creating positive change. “Upending that old dictum ‘knowledge is power,’ Design Thinkers give their students power without knowledge, ‘creative confidence’ without actual capabilities,” writes Vinsel as he unveils that individuals working in art, architecture, and design schools tend to be quite critical of existing Design Thinking programs. Reportedly, some schools are creating Design Thinking tracks for unpromising students who couldn’t hack it in traditional architecture or design programs — DT as “design lite.”

‘Lite’ seems to be a great word to describe many aspects of Design Thinking. Design thinking is often dressed up as fun work, rather the serious kind. What lies underneath is that ideation sessions encourage positive thinking at the expense of critical thinking.

Vinsel insists that the entire model of design thinking is based on design consulting and is just a package sold by consultants and universities. While most proponents of design thinking are impressed by the method’s Empathize Mode, again it is “empathy lite” that is promoted, for a true empathetic and meaningful connection with people cannot be forged in hours or even days. The d.school’s An Introduction to Design Thinking Process Guide describes the Empathize Mode as “the work you do to understand people, within the context of your design challenge,” and this is nothing else than one of the most vital business rules “Listen to your client” in order to understand their problem and discover what they need.

Nussbaum agrees saying that “by packaging creativity within a process format, designers were able to expand their engagement, impact, and sales inside the corporate world. Companies were comfortable and welcoming to Design Thinking because it was packaged as a process”. Design Thinking has become a tool of consultancies to sell work, not to drive real impact.

Thom Moran, an Assistant Professor of Architecture at the University of Michigan, believes that Design Thinking treats design as marketing. “It’s about looking for and exploiting a market niche. It’s not really about a new and better world. It’s about exquisitely calibrating a product to a market niche that is underexploited.”

“In the end, Design Thinking’s not about design,” Vinsel sums up. “It’s not about the liberal arts. It’s not about innovation in any meaningful sense. It’s certainly not about ‘social innovation’ if that means significant social change. It’s about commercialization.”

From this prospective, rolling out the d.school’s model would mean using design consulting as a model for reforming education. In this paradigm, students should be treated as customers, or clients, and educators should make sure our customers are getting what they want. This approach implies that Design Thinking should be a central part of what students learn, so that graduates come to approach social reality through the model of design consulting. In other words, we should view all of society as if we are in the design consulting business, which honestly has little to do with the true meaning of design and innovation.

From Nussbaum’s point of view, Design Thinking from the very beginning was a scaffolding for the real deliverable: creativity. Denuded if the mess and conflict, which are part and parcel of the creative process, in order to appeal to the business culture of process, it fails to deliver. Still, one should not discount contributions of Design Thinking to the field of design and to society at large. It managed to move designers from a focus on artifact and aesthetics within a narrow consumerist marketplace to the much wider social space of systems and society – it made design system-conscious.   The future will show if, supported by applicable craft skills and training, as well as the knowledge of history of making, design thinking could provide a framework in which humanists and scientists could work together on problems that need to be solved, such as climate, food, poverty, health, transportation, or built environments – or it should give way to new paradigms.

BE OPEN on Design Thinking: Foundation of Success or Fraud?

BE OPEN on Design Thinking: Foundation of Success or Fraud?

For a last few years, Design Thinking has been a buzzword in the world of design. Since design itself is no longer just for physical objects, Design Thinking is being applied to abstract entities, such as systems and services, as well as to devise strategies, manage change and solve complex problems. Some enthusiasts even have been pushing this methodological framework as a way to reform higher education and other fundamental social institutions. However, not everyone feels this way. We explore the value and defects of this engaging way of working.

In its most basic description, Design Thinking is a decision-making method that seeks to understand the user, challenge assumptions, and redefine different issues in the effort to think of alternative solutions that are successful and often creative in unpredictable ways.

Tim Brown, CEO of design consultancy IDEO, best known for pioneering this expanded view of design beyond products, defines it as “a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success”. In this way, the methodical framework product designers have used is applicable to business strategy and complex, multidisciplinary problems.

Today, the technique has proven effective in a much broader context, including transformation of corporate cultures at PepsiCo and Samsung, establishment of new public school systems in Peru, and improving access to economic resources in Mongolia, transportation in India, and community building in low-income neighbourhoods in the U.S.

Design Thinking can be traced back to foundational thinkers like the cognitive scientist and Nobel Prize laureate for economics Herbert Simon and the designer Robert McKim. The architect and urban designer Peter Rowe, who eventually became the dean of Harvard University’s Graduate School of Design, was one of the first people to popularize the term in his 1987 book, Design Thinking. The 1980s brought the rise of human-centered design and the rise of design-centered business management. While teaching design principles to engineering students at Stanford University, Professor David M. Kelley, founder of IDEO, noticed that the principles he taught were often misunderstood and undervalued. His students complained that graduates with more narrow, specific content knowledge in sub-disciplines, such as electrical engineering or mechanical engineering, seemed to get better starting jobs in industry than those who developed an expertise in complex systems design. His students felt that after mastering the principles of design, they were not “experts” at anything that was valued.  In response to these challenges, Kelley explained that his students were experts in a new way of “thinking”. He called this Design Thinking, and it caught on.

At present, Design Thinking is often associated with the Hasso Plattner Institute of Design, or the d.school.  Founded by Kelley at the Stanford School of Design in 2004 as a graduate program that integrates business, the social sciences, the humanities and other disciplines into more traditional engineering and product design, d.school made the development, teaching and implementation of Design Thinking one of its own central goals since its inception.

In 2018 alone, the d.school offered more than 80 courses (most of them oversubscribed), enrolling 1,250 students from all disciplines. Some courses are lectures, others offer bench work or sitting around tables; some are for a full 10 weeks and others, “pop-up” courses, for four weeks or sometimes only for a weekend. All of them are team-taught by up to six instructors from different disciplinary and professional backgrounds, despite the fact that the d.school has no dedicated faculty of its own. All courses involve coursework based on problem solving and are designed for teams of students to work collaboratively to find solutions. While design schools elsewhere emphasize traditional product design, d.school sees its mission “to equip students with a methodology for producing reliably innovative results in any field.”

As the interest in spreading Design Thinking methodology throughout other disciplines is growing, John L. Hennessey, President of Stanford University, asked Kelley to try to find a way to make it possible for all Stanford graduates, not only those interested in design or engineering, to develop a competency in Design Thinking. This resulted in two new classes for undergraduates:  “Designing Your Life,” which aims to help upperclassmen think about the decisions that will shape their lives after graduating, and “Designing Your Stanford,” which applies Design Thinking to help first- and second-year students make the best choices about courses, majors, and extracurricular activities. Both are popular.

The courses offered in DT are quite costly. IDEO’s self-paced, video-based Design Thinking course, “Insights for Innovation” is available for $599, while Stanford’s online 4-day “Design Thinking Bootcamp” is $13,000.

The Design Thinking movement is gaining ground rapidly, and other prestigious universities, business schools and forward thinking companies choose to follow the paths pioneered by IDEO and d.school by adopting the methodology to varying degrees, sometimes re-interpreting it to suit their specific context or brand values. For example, Boston College also received advice to use Design Thinking in a pervasive way. In a series of more recent articles, the Harvard Business Review documents the growing influence of Design Thinking in business and society.

K-12 also follows suit – e.g. Design Tech High School, commonly referred to as d.tech, in Redwood Shores, California, which was funded by the Oracle corporation, focuses on teaching teenagers Design Thinking.

One of the institutions who implement Design Thinking in its curriculum is Olin College of Engineering, a small, new kind of engineering college on the outskirts of Boston. The Olin program is organized into streams interacting with one another, and the design stream is one of them, spanning value creation activities all the way from “opportunity identification and problem framing through detailed design to end of life and closed-loop systems.”  Besides, students also take design courses specific to their area of study by the way, meaning they usually take 8 to 10 design courses in total, far more than a typical engineering program. Thus, students are not just challenged to apply their area of expertise to “design it right,” but also take ownership of figuring out how to “do the right thing” and add value to people’s lives in a meaningful way.

The proponents of Design Thinking believe it is the key to education’s future: it “fosters creative confidence and pushes students beyond the boundaries of traditional academic disciplines.”

The Olin academia finds the effects of the Design Thinking curriculum quite beneficial both for the students involved. Unlike conventional schools where students are “guided” through the well-structured learning process of lectures, homework and exams by an expert “professor,” Design Thinking requires students to take charge of their own learning with minimal instructions.  According to Richard K. Miller, Founding President of Olin, once the students realize that they really have the freedom to shape their learning experience and make real decisions, they usually “respond well to the new experience, even though it often actually results in significantly more work and less certainty about the technical content knowledge gained.”

The emphasis in the d.school and the like is shifted from traditional product design to the process of designing, and further to the process of designing producers, and even people — all with the aim of “social innovation.”

“We build people first, then things,” says Larry Leifer, professor of mechanical engineering and director of the university’s Center for Design Research. For Leifer, the d.school is a kind of anti-university. While traditional universities with their academic disciplines that provide “context-independent knowledge,” the world and its problems are not organized by discipline. In contrast, the d.school learning is context-dependent,” embracing an extradisciplinary (or multidisciplinary) approach and pulling whatever it needs from any discipline in order to solve specific problems.

According to Peter N. Miller, professor and dean of the Bard Graduate Center in New York, this is the essence of this education paradigm. Design Thinking “redescribes the classical aim of education as the care and tending of the soul; its focus on empathy follows directly from Rousseau’s stress on compassion as a social virtue.”

By standing outside the professional structure of the disciplines, such Design Thinking institutions remain free to ask new kinds of cross-disciplinary questions and “follow less-frequented tracks across the intellectual landscape.” As a result they can be more open to divergence and creative work, be places of real exploration and new forms of teaching and research. This, Miller believes, makes Design Thinking similar to the liberal arts, or humanities. Still, where the liberal arts are about problems, he goes on, Design Thinking is about solutions. While liberal arts take the familiar aspects of life and defamiliarize them in the interest of interpretation, Design Thinking takes the complexities of life and simplifies them in the interest of problem-solving.

BE OPEN: Fusionist, the Corporate Designer of the Future

BE OPEN: Fusionist, the Corporate Designer of the Future

As the boundaries of “design” in the 21st century grow to be less certain, there is going to be a considerable demand for strategic design managers delivering solutions to new or complex problems, driving growth and solving issues. According to Neal Stone, visiting lecturer at the Royal College of Art and director of leapSTONE, there is a fork in the road fast approaching for design. “On the one side you have the traditional specialisms [product, graphic, interior etc.] that continue to involve the craft of design, on the other we see the more facilitative skills of the designer hard at work, convening and problem-solving in new ways such as service or business design. The power of the design process, though, is common to both.”

Already today, design is more and more central to the success of the modern business. Designers are no longer being brought in at the end of the process to make things look pretty, but rather are providing essential insights from the ground up in order to chart new paths and truly innovate. Businesses are realising the value of design beyond styling and aesthetics. Design is being recognised for its strategic value. This means that in the future every executive team will feature Chief Design Officer or Chief Creative Officer whose role it is to ensure that every element of the business is designed well, and designed holistically.

Asta Roseway, principal research designer at Microsoft Research, describes this role as a “fusionist,” with the designer acting as the “fusion” between art, engineering, research, and science, while seamlessly blending together their best aspect. People in this position will mix classical design skills with a “generalist” approach to technology, as well as high-level collaboration and communication skills as they work to connect all parties through design. Working across many disciplines and interest groups, the fusionist will be expected to bridge gaps between seemingly disparate products, services, and information sources. Basically, they will “use Design as the unifying vehicle to drive the best experience” much needed in the times when global challenges can only be solved by a collaboration of minds and diversity of views. This is already beginning to happen in the emerging fields of biofabrication and wearable technology.

As designers gradually change shape, the expectations on them are changing as well. How should educators change the shape of their classes accordingly?

What makes a good design education that gets students ready for the career evolution and challenges that lie ahead is its ability to give them the right transferable skills required to be problem-solvers and design thinkers.

Design students need to understand how technology is changing the world, and educators should prepare them for designing for these shifting circumstances. “A design education for the future is not one in which technology is simply a tool for the design or display of information but a data-rich, data-aware landscape that is reading and responding to everything we do,” writes the AIGA Designer 2025 team.

In order to achieve that, design programmes should teach how to design for the breadth and depth of how today’s (and the future’s) technological systems respond to context. A large part of those considerations relate to bridging physical and digital experiences together and making the journey through a product or service as seamless as possible for users.

As designers of the future are expected to be addressing design problems across varying scales, and be able to identify the relationships between people, things, and activities within complex systems, up-to-date design courses should also teach management and collaborative skills. This means educators should make sure that students are equipped with the tools and processes they need for negotiating with various stakeholder groups that will likely each bring their own differing agendas to a project.

Adaptability and ability to embrace new knowledge is one of such tools. With the current – extraordinarily rapid – pace of change in technology and business, lifetime learning needs to be at the forefront of future-proofing any design career. Continuous learning is the best investment creatives can make in themselves, for developing interchangeable skills and cross-sectional abilities will be indispensable in a design career of the future.

Ideally, design graduates of such programmes would have the ability not only to snatch up the design jobs of the future but also to work within a range of sectors and be better represented in leadership positions, for example as MPs and CEOs.

 

BE OPEN: Design Jobs of the Future

BE OPEN: Design Jobs of the Future

When facing a choice between numerous career opportunities and university courses, most prospective design students will have to reflect on how their future job might evolve by the time they enter the workplace. With technology, emerging global economies and fast-growth industries reshaping employment as we knew it, regional and world markets are changing at such a fast pace that even today we see some in-demands jobs and skills didn’t exist a decade ago. So, the question is – what will the designers of the future be expected to do? And how can design students of today futureproof their careers of their choice?

Experts estimate that the design sector is projected to increase by 20% annually over the next two to three years. Mariana Amatullo, co-founder and former vice president of the Designmatters department at Art Center College of Design, points it out that design is now more widespread than ever. “The temporalities of design are more varied, and territories of design have been altered,” she says.

In the UK alone, 900,000 new creative jobs are set to appear by the year 2030, which will bring along a vast scope for nuanced tasks and entirely new roles. U.S. Bureau of Labor Statistics predicts that there will be only a 0-1% growth in traditional graphic design positions between 2014 and 2024, falling well short of the anticipated 7% growth across all sectors. In the meantime, design positions in “networked communications,” including social media, app design, and basically anything to do with the internet, are expected to increase by 27% over the same period. The advancements in technology has not only made the market more competitive, with around 45% of jobs currently in the market set to become automated in the future. They have been changing the very landscape of design, shifting its role from a largely stylistic endeavor to a field tasked with solving various technological and social problems.

According to Dave Miller, a recruiter at the design consultancy Artefact, over the next five years, design as a profession will continue to evolve into a hybrid industry that is as much technical as it is creative. “A new wave of designers formally educated in human-centered design—taught to weave together research, interaction, visual and code to solve incredibly gnarly 21st-century problems—will move into leadership positions. They will push the industry to new heights of sophistication.”

With this in mind, design practitioners and educators try to predict which careers will continue to emerge, and be in demand in the future. Now as technology permeates almost every aspect of our lives, it creates cross-disciplinary opportunities that will become the foundation for future design jobs. When asked about the most important design jobs within the next three to five years, design experts name roles that describe design thinkers with fluent digital capabilities.

Graphic designers of yesterday have evolved into UI/UX designers, an already in-demand role that is expected to witness job growth. Major brands and financial services are investing heavily into this field as they need to improve the digital experiences and loyalty of the customers who use their apps. Same is true about digital product designers required to design any technology-driven products and experiences, from designing smart gadgets and systems to apps and technological advancements.

Among the fields on the forefront of design and technology explorations are virtual and augmented realities that are set to be layered over the physical world in seamless ways. Gavin Kelly, co-founder and principal of Artefact, is sure that augmented reality designers delivering intuitive and immersive experiences will be welcome in a wide spectrum of industries, from entertainment to education and health care.

Other future design careers balancing between technology and creativity include real-time 3D designers who are expected to leave behind game design and join product teams to create entertainment and productivity tools with complex interaction problems; avatar programmers who will occupy themselves with creating celebrities’ best representation in virtual scenarios such as VR, mobile games, and movies; and sim designers who will pull together customer data, behavioral models, and statistical models to design simulated people that will help predict future customer behavior. Machine-learning designers, intelligent system designers, and cybernetic directors are also on the list.

Similarly, wearable technology has the ability to help and transform lives as it spreads across various spheres, from healthcare to wellness and fitness to aged services. Experts predict that in the nearer future it will see an influx of fashion designers and artists partnered with engineers, in order to create technologies that will go into our fibers and onto our skin.  Therefore, wearable technology designers will be sought after in the next decade, particularly as populations age.

Choosing a career of a complex 3D designers also seems to be a great investment in the future. With growing affordability of 3D printers, more and more industries are going to employ 3D printing techniques to deliver improvements in materials as well as cost efficiency. According to a research by MIT, the strength of 3D printed buildings has considerably improved to withstand stresses from adverse weather, which gives every reason to believe that construction industry will need 3D designers to further develop 3D printing technology, especially in remote areas with limited resources, like the surface of Mars.

BE OPEN: Future of Design Education pt2

BE OPEN: Future of Design Education pt2

According to Ketterman, who took the academy path himself, even if you try to participate in forums or start your own study group, these programs are mostly made up of adults switching careers who do not prioritize extra socializing with fellow students.

The bootcamp approach most design academies employ does not allow to adequately train students for real-world jobs, and the “Our 12-week course will launch your design career!” slogans appear to be nothing more than exaggerated marketing. Having those unrealistic expectations, students of the academies are often disappointed when they can’t land a job or are ill-equipped for it, having problems with managers and team members. Valuable wisdom that can be gained through a sit-up with an industry-tested mentor can’t be extracted from a video library.

“Basically, students are just buying a certificate, but it’s useless,” concludes Philips. “They’re designed for quantity over quality. No industry professional takes those types of 12-week “UX Design Certificates” seriously.” Designed purely to “productize” education, such programs attract people with low fees that will boost companies’ bottom line.

However, experts agree that if the online model is rolled to more lengthy and detailed programs, it could develop into a new primary educational paradigm.

Philips claims that brick-and-mortar design education institutions are nothing but relics of the past, “echoes of the industrial age, similar to factories, offices, retailers, and so on,” that are “going the way of the dinosaurs.” In his opinion, the best design schools of the future will combine personalized, online courses at varying depths with an awareness of local languages, customs, and cultures. As design education is moving from physical campuses to the web and becomes accessible in the far corners of the world, the curriculum needs to consider cultural differences and courses must be tailored to local customs and cultures.

Does this mean that traditional brick-and-mortar design schools will soon grow obsolete and have to go? Bowers believes that through radical actions institutions “stuck in a rut of ritualistic methodology” can establish themselves in the realm of design education of the future. He outlines several solutions meant to keep them in business. Addressing the problem of high tuition fees, he suggests adopting an accelerated program, somewhere between 48 and 72 weeks, cutting all classes that are not directly related to design theory, methodology, or application. This, he hopes, will help designer students to avoid acquiring debt on unnecessary classes, as the bulk of their training will be accomplished in one year of study instead of a traditional four-year journey.

Aiming to prepare students for challenges of real-world workplaces, Bowers proposes to emulate the journeyman model utilized by the building trades. He thinks that allowing students to work at semester-long projects creates poor time management habits. These, according to Bowers, could be replaced with new mini-projects every week addressing a specific area of design process within a larger, team-oriented effort, e.g. user research or visual design. Rotating students through clearly defined and interdependent design roles, with a professor adopting the role of a creative director rather than an instructor or “educational facilitator”, would also help students to be better trained for the job.

All experts agree about the importance of an opportunity to collaborate with experienced, senior-level professionals during years of study. For students, working with mentors in parallel with their learning is very helpful because they can critique portfolios, share stories from the field, and help make professional connections. Besides, industry people could consult and advise institutions on their design curriculum to make it more applicable to the requirements of the profession.

Real-world work and internship should also be included in the design education to provide the valuable practice of on-the-job training.  “At some point, you’ll have to move on from the safe confines of class projects and gain exposure to real-world work. Even if that means doing some pro-bono work, do it. There’s no substitute for working with real clients—taking their feedback, questions, and criticisms and using them to refine your work,” Ketterman advises.

It is obvious that design education paradigm is changing. The traditional design school must change or it will be replaced with a new approach that will more capably address resources and and professional development of aspiring designers. It is not year clear what form the coming paradigm will take but some things are certain. If aspiring designers hope to start a fruitful career, they must take the initiative for their training, try various design roles, learn soft skills to interact with peers, and seek advice from trustworthy design mentors.

BE OPEN: Future of Design Education

BE OPEN: Future of Design Education

Traditional design education, as we know it, has remained consistent for centuries. Taking roots from an ages-old master-and-apprentice arrangement, it has seen a change in educational environments but not its essence: an experienced instructor challenges students with exercises that unveil the basics of the chosen discipline. Today, speaking of the traditional model we refer to a four-year university path that leads to a bachelor’s degree. However, this format is more often than not being criticized by both students and experts for forcing future designers to spend hundreds of thousands of dollars only to obtain a certificate of authenticity before entering a highly competitive industry, undertrained for the job. So, the question arises – if there any viable alternative to the conventional learning model, a brand new educational paradigm that will define the future of design education? Practicing designers share their opinions.

There’s been a heated debate recently about whether or not design education is essential for a successful career in design. Surprisingly, unlike medicine or law, design appears to be a tougher path, with yearly tuition higher than what a designer can make two years after graduation. For students as paying customers to be sure the financial investment they are making is worth it, traditional design schools need, first of all, to assess the value they provide for the price.

However, famed designer Gadi Amit laments that designer-grads are underprepared as they stumble upon the market and the impressive academic credentials of most students don’t add up to the basic skills that are required in an entry-level designer. According to his own research, students that apply for a job in his agency have portfolios broken into two categories: skills work (3D CAD) and process work (research, model-making), while only a few can boast projects showcasing the applicant’s ability to integrate seamlessly all levels of creativity.

“Academic design programs are crippled by blurry standards which are so vastly different from program to program that it is nearly impossible for me, as an employer, to have a reliable idea of what skills a student toting a design degree can be expected to possess,” Amit explains. “Some of the design schools… have no real design process education, while others have only process education.” In this way, design schools are failing their students.

Amit believes that these “one-way schools” can change the situation only by adopting a clear, “consumer friendly” approach that spells out to future designers what they are to expect from their degree – for example, if the degree is best suited for working in an in-house design team in a large corporation, but not for design-agency work, or vice versa.

Similarly, Micah Bowers, illustrator, brand designer, and Lead Editor of Toptal Design Blog, airs an opinion that even before students step foot on campus, they need to be aware of the post-graduation setting they’ll be best equipped to handle – be it a high-tempo agency, an in-house design department, or a remote freelancing setup.

Another challenge designer graduates are unprepared for is the fact that at an early stage of their career they have to spend most of their working time on routine tasks like setting type, aligning pixels, and organizing file libraries (and meeting deadlines!) rather than high-level conceptual initiatives of important design projects. Seeking to be students-centered, design schools provide ample space for students to explore areas of interest and experiment with avant garde ideas – which is great – but sadly do not ready new designers to deliver high-quality results when deadlines are approaching. Nor do they train soft skills (communication, presentation, interpersonal, etc.) and teamwork experience enabling collaboration within multidisciplinary teams — a must for all designers whether at a small agency or a large corporation. Instead, today’s education system is skewed toward teaching only professional skills.

“Even good design can be poorly received if the client doesn’t understand what’s being presented,” explains Shane Ketterman, a UX designer and a thought leader on digital marketing and branding. “Students think, “I did good work, so everyone should love it.” We all know that’s not how it works.”

This is echoed by Miklos Philips, a digital product designer: “Designers don’t work in isolation, they collaborate. If student designers don’t learn to work within a team setting, they’re bound to struggle—especially at large companies. Junior designers have to know how to function effectively in a multidisciplinary environment. If they can’t, they won’t provide value.”

As the four-year path on a physical campus continues to make less and less sense and the relevance of a design diploma is disappearing, a new educational paradigm emerges to replace the traditional design school model. As student debt rises and freelancing becomes a more accepted career choice, more people follow the route of alternative education – turning to a growing number of online academies” that promise to prepare students for design jobs in 10-12 week time and at a fraction of the cost of a four-year degree.

Online learning offers a less costly and more flexible route, students who struggle to come up with funds for a traditional education can make small payments and spend less overall. Remote learning in these “academies” also lets those students who have jobs or families keep a flexible work schedule, study from anywhere and at their own pace.

However, the effectiveness of these academic alternatives is called into question. One of the things that such quick turnaround courses and online academies lack is meaningful, personal interactions with mentors and peers. This important part of design education is replaced here with email exchanges and message boards. This might be a real disadvantage, especially for those who need in-person validation.