BE OPEN: Digital Collaboration of Technology in Educational Sector Pt.2

BE OPEN: Digital Collaboration of Technology in Educational Sector Pt.2

eLearning leads to improving collaboration and engagement, incorporating different learning styles and connecting the educators with their students. The government also actively participates with several policies to boost digital education. The accessibility and affordability of the internet provide access to education to a large audience and leads to the great advances in eLearning education.

Advantages Of Technology in Education

With the collaboration of technology in our education system, learning becomes more interactive, engaging, and motivating. It has benefited students as well as teachers in many ways as it expands access to education. Using technology, students have easy access to information, accelerated learning, and fun opportunities to practice what they learn. It allows students to discover new subjects and gain a deeper understanding of difficult concepts.

Students are actively involved and participating. Utilizing eLearning leads to better retention of knowledge and higher productivity, and also develops a social platform for learners, establishing a positive environment. Meanwhile, it also transforms the way educators teach and students engage in eLearning classes.

1. Individual Learning Experience

With traditional education, it can become difficult for individual students sometimes to keep abreast with the class. But eLearning platforms can provide them with an individual learning experience, and also increase their engagement, encouraging them to learn at their own pace. Students can learn from any eLearning platform individually.

2. Unlimited Information

The emergence of eLearning makes students explore a vast amount of information to seek the knowledge in which they are interested. There are no boundaries set for their interest. They get unlimited access to information.

3. Innovative Learning

To help students, teachers are using more tech-savvy methods to make learning more innovative and interesting. Teachers provide study material to their students and guide them according to their ability with various eLearning methods.

4. Digital Update

The internet is a vast storage space full of information, technology, and data and thus individuals can fall behind this ever-evolving information and technology. But with the help of technology, everyone can keep digitally updated.

5. Time Saving

eLearning can save a lot of time by sharing and preserving information. Instead of making handmade notes, teachers and students can easily make and share their notes digitally in the cloud instead.

6. Individual Interaction

Face-to-face interaction takes place with the educators and thus empowers students to reach their goals. Students and educators get one-to-one interaction on eLearning platforms.

7. Personalized Learning Experience

The benefit of technology has added the benefit of being able to learn from anywhere, at any time. It has allowed students access to educational resources 24/7. Teachers are also able to generate classes for students based on their strengths and interests. If students have any questions about a particular concept, they can also review the lesson for better understanding.

BE OPEN: Digital Collaboration of Technology in Educational Sector Pt.1

BE OPEN: Digital Collaboration of Technology in Educational Sector Pt.1

Using technology in education results in introducing engaging ways of learning and has changed the face of the traditional education system completely. Using technology, students have easy access to information, accelerated learning, and fun opportunities to practice what they learn.

Use of Technology in Education

Technology or eLearning has become very crucial in education as it provides everything that modern learners need. Collaborating technologies in learning have enhanced learners’ interaction in the classroom. It is also cost-effective as compared to traditional learning and saves lots of time and money, by reducing even transportation costs.

Collaboration of Technology with Education

Education is no more limited to the school, textbooks, and classrooms. Digital collaboration using technology, also known as technology enhanced learning (TEL) or eLearning, has become an innovative use of modern technology and digital tools to assist the progress of teaching and learning. With digital education, it becomes easy to seek education through the means of technology. Individual classes have been tailored to meet the needs of students.

The concept of eLearning is not new to the world as it has been existing in various forms for many years now. But with ever-evolving technology and the emergence of the internet, eLearning has reached new heights. There have been several developments, and eLearning apps have made it easier for students to access education. Educators also leverage technology to expand learning opportunities for students to achieve new levels of productivity.

Top Technologies in Educational Sector

Collaboration of technology with education facilitates a collaborative approach that also helps teachers deliver more dynamic learning experiences. With the use of technology in eLearning platforms, students are provided with easy-to-access information, fun activities to practice their learning, and advanced learning experiences [1]. Here are some of the technologies used in the education sector.

  • Digital classrooms
  • AR/VR technologies impacting eLearning
  • Cloud computing for sharing data
  • Smartphones, tablets, and laptops
  • Audiobooks and video conferencing
  • eLearning apps
  • Gamified learning
BE OPEN: NFTs In Education: A Revolutionary Way of Learning Pt.2

BE OPEN: NFTs In Education: A Revolutionary Way of Learning Pt.2

NFTs in education offer a range of benefits, from security and interactivity to verification and flexibility. While there are some challenges to adopting NFTs in education, the potential applications of the technology are promising. As technology becomes more widespread and accessible, we can expect to see more educational institutions using NFTs to enhance the learning experience and prepare students for the digital age.

Benefits Of NFTs In Education

NFTs offer several benefits to students and educators, including:

  • Security: NFTs are tamper-proof and cannot be replicated, ensuring that educational certificates and other important documents are secure.
  • Interactivity: NFTs can be used to create immersive and interactive learning experiences that are engaging and fun for students.
  • Verification: NFTs make it easier for employers to verify the authenticity of a candidate’s credentials, reducing the risk of fraud.
  • Flexibility: NFTs can represent anything from educational certificates to collectibles, making them versatile and applicable to a wide range of use cases.

Challenges In Adopting NFTs In Education

While NFTs offer several benefits, there are also some challenges in adopting them in education, such as:

  • Technical expertise: Creating and managing NFTs requires technical expertise, which may be a barrier for some institutions.
  • Cost: Developing and implementing NFTs can be costly, which may make it difficult for smaller institutions to adopt them.
  • Integration: Integrating NFTs with existing educational systems and processes can be challenging, particularly in larger institutions.
  • Standardization: Currently, there is no standardization for NFTs in education, which can create confusion and uncertainty.

Future Of NFTs In Education

Despite these challenges, the future of NFTs in education is promising. As technology becomes more widespread and accessible, we can expect to see more educational institutions adopting NFTs. Some potential future applications of NFTs in education include:

  • Personalized learning: NFTs can be used to create personalized learning experiences tailored to individual students’ needs and interests.
  • Digital portfolios: NFTs can be used to create digital portfolios that showcase students’ skills and achievements, making it easier for them to demonstrate their abilities to potential employers.
  • Micro-credentials: NFTs can be used to create micro-credentials that represent specific skills or knowledge areas, making it easier for students to demonstrate their expertise in a particular subject.
  • Decentralized learning: NFTs can be used to create decentralized learning environments that are not tied to any particular institution or organization, enabling learners to access educational resources from anywhere in the world.

Final Thoughts

NFTs in education offer a range of benefits, from security and interactivity to verification and flexibility. While there are some challenges to adopting NFTs in education, the potential applications of the technology are promising. As technology becomes more widespread and accessible, we can expect to see more educational institutions using NFTs to enhance the learning experience and prepare students for the digital age.

BE OPEN: NFTs In Education: A Revolutionary Way of Learning Pt.1

BE OPEN: NFTs In Education: A Revolutionary Way of Learning Pt.1

NFTs in education are transforming the way we learn and teach. Discover how non-fungible tokens are being used in education and the benefits they offer to students and educators.

The Role of NFTs In Education

The world of education is constantly evolving, and the emergence of non-fungible tokens (NFTs) has revolutionized the way we learn and teach. NFTs are digital assets that are unique and cannot be replicated, making them a perfect fit for the education sector. From digitizing educational certificates to creating interactive learning experiences, NFTs are transforming the education landscape. In this article, we will explore how NFTs are being used in education and the benefits they offer to students and educators.

What Are NFTs In Education?

NFTs, or non-fungible tokens, are a type of digital asset that uses blockchain technology to certify their uniqueness and ownership. In simple terms, an NFT explained is a digital certificate of ownership that verifies the authenticity and provenance of a digital asset. Each NFT is unique and cannot be replicated or replaced, which makes them valuable for collectors and investors. NFTs can take many forms, including digital art, music, videos, and other types of digital content.

The metaverse is transforming the eCommerce landscape by creating new opportunities for brands to connect with consumers in immersive virtual environments, and this trend is also beginning to impact the field of education, where NFTs are being used to verify and showcase students’ academic achievements. NFTs can represent anything from digital art to educational certificates, making them versatile and applicable to a wide range of use cases.

How Are NFTs Used In Education?

NFTs can be used in education to certify the ownership and authenticity of digital certificates, degrees, and other academic achievements. They can also be used to create digital portfolios that showcase students’ skills and achievements, as well as personalized learning experiences tailored to individual students’ needs and interests.

Additionally, NFTs can be used to create micro-credentials that represent specific skills or knowledge areas, making it easier for students to demonstrate their expertise in a particular subject.

NFTs are being used in various ways in education, including the following.

Digital Certificates

NFTs can be used to digitize educational certificates, making them tamper-proof and easily shareable. This can eliminate the need for paper certificates, reduce the risk of fraud, and make it easier for employers to verify the authenticity of a candidate’s credentials.

Interactive Learning

NFTs can be used to create interactive learning experiences that are engaging and immersive. For example, a student could use an NFT to access a Virtual Reality environment where they can practice their language skills or explore a historical site.

Fundraising

NFTs can be used to raise funds for educational institutions or specific projects. For example, an institution could create an NFT that represents a piece of artwork created by a student, and auction it off to raise funds.

Collectibles

NFTs can be used to create collectibles that represent achievements or milestones. For example, a student could receive an NFT for completing a course or achieving a certain grade.

BE OPEN: Gamification of Learning Pt.2

BE OPEN: Gamification of Learning Pt.2

Educational Games for Skill Building And Learner Engagement

In fact, there are a number of educational games online that help young and old students learn new things, develop problem-solving skills, and get creative while having a great time. For example, timetables are written with clear instructions, and children learn how to slope and build roller coasters while playing in action. If you’re looking for other options, Minecraft and Roblox are popular with kids of all ages because they offer free educational resources.

Many schools are engaged in educational video games, and homeschoolers can do the same. There are some great games that try to present high-quality educational content in a fun format that students will love from kindergarten to high school. Video games for Wii, Xbox, and PlayStation will get your children excited about the learning process.

Consider using a serious single or multiplayer game (see GamesForChange.org) as a warm-up for online classroom discussions. Students can play and judge video games, like the Civilization series, for their content and accuracy.

An Example Study On Educational Games

In six sessions lasting for nine weeks, we will explore the development of educational video games and hear from experts who have worked on many aspects of learning through game design, development, and implementation. Each group will engage in a discussion on the development of educational games.

The current meta-analysis builds on earlier meta-analyses by expanding the scope of constituent studies and focusing on an overlapped but unambiguous cross-section of research literature, with a greater emphasis on learning games among K-16 students. This study provides a specific and unambiguous focus on (a) digital games for students from K-16 and (b) cognitive, intrapersonal, and interpersonal learning outcomes. Based on the previous meta-analysis, we predict that the game condition will be associated in media comparisons with better learning outcomes than the non-game condition. Many studies have included games as a condition for additional play-free instruction, in which students participate in relevant classwork in addition to playing. Games should be adapted to the difficulty that suits your learning style and grade level.

Gaming Platforms

Sheppard Software is led by Brad Sheppard and hosts hundreds of free online educational games for children. The company divides these games into categories and enables students and teachers to orient themselves according to subject areas and find suitable games that meet the educational needs of children with curiosity and a thirst for knowledge and challenge.

For over a decade, iCivics, which has over 20 free games on its platform, has become my gateway to game-based learning. When they taught middle-school children social studies, they noticed that 12- and 13-year-olds got bored with the content. For example, to help students learn about the Bill of Rights, they let students play “The Rights Game,” in which players learn to manage a civil rights firm.

BE OPEN: Gamification Of Learning Pt.1

BE OPEN: Gamification Of Learning Pt.1

Why Online Educational Games for Children Are Great

Online educational games for children are a great way to build the skills they need to succeed in school. Primarily, games provide teacher-created and approved educational computer games to elementary school students to learn math, language, and art over the internet. Educational games from Greate are an alternative for children who are not so good at learning with pencils and paper.

This is true regardless of whether your child is learning through homework, online learning, or in a traditional classroom. Whatever the subject, whether your child hates it or loves it, educational games for children can help you teach them the love of learning. There are many educational quizzes, funny fillings, and action/adventure games to play. Children can play games that allow them to improve in the game while unlocking fantastic prizes.

The Educational Value of Video Games

Encourage your child to spend time playing educational video games, as a child strengthens their skills in many subjects. Children can explore the ocean through a series of lessons and seven different educational games in the Magic School Bus to the Ocean. Your child can help Carmen and Sandiego track down burglars who work for a global, criminal organization called “El Chapo.” It contains more than 25,000 words, 100 different levels that involve the player, and 11 different games. In this incredible collection of games of varying difficulty, you will find social studies, teamwork, and feeling.

This educational MMO takes children between the ages of 8 and 13 on a search for knowledge through language, art, mathematics, natural sciences, and social sciences. Children can take the Wunderkind Placement Test to develop games that are tailored to their strengths and weaknesses. There is access to over 140 online educational games for K-6 children. This site was developed by primary school teachers and focuses on strengthening basic learning concepts, such as mathematics, reading, spelling, language, art, typing, and problem-solving.

Immerse yourself in exciting learning activities and games for children in grades 1-6, designed to promote vocabulary, spelling, phonics, language, and art. A plethora of word and puzzle games will make children smile as they build their own virtual library of fun Nintendo DS games. Game Challenge Tynker gives children aged 5 and over a fun and easy way to learn to program. Buying and selling sweet treats in this game helps students understand the concepts of price and purchase. With this app and game, toddlers can practice the basics of ABCs, letters, and numbers from 1 to 10.

Incorporating online learning into a traditional course

Incorporating online learning into a traditional course

Here is a story of successfully incorporating online learning into a traditional university course as told by Bill Gates in “This school proves that universities can be bigger and better“. He was invited to sit in on an anthropology course at University of Central Florida, and learnt “how it’s found a way to better serve its growing population of students, without compromising on quality or cost.”

Since 1992, UCF has managed to triple the size of its student body to 66,000 students while at the same time reducing costs, boosting its graduation rate, and expanding access for low-income and first-generation students. A key reason for UCF’s success is its focus on digital learning, which has allowed the university to meet the needs of its expanding student population and keep tuition costs low. About 80 percent of UCF students take at least one online course—compared with the national average of about 30 percent.

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The Future of e-Learning: Trends and Predictions for 2023 and Beyond

The Future of e-Learning: Trends and Predictions for 2023 and Beyond

As the world continues to embrace technology-driven solutions, the e-learning industry has experienced unprecedented growth in recent years. The global pandemic of 2020 accelerated the adoption of online learning, propelling e-learning into the mainstream and reshaping traditional educational paradigms. As we step into 2023 and beyond, the future of e-learning looks promising and dynamic. In this article, we will explore the emerging trends and predictions that are set to revolutionize the e-learning landscape in the years to come.

Personalized Learning with AI

Artificial Intelligence (AI) has already made significant contributions to the e-learning industry, and its impact is only expected to grow. In 2023 and beyond, AI will play a pivotal role in enabling personalized learning experiences for individual students. Advanced algorithms will analyze learners’ preferences, strengths, and weaknesses to tailor course content, pace, and assessments. This approach ensures that students receive relevant and engaging material, leading to improved learning outcomes and increased retention rates.

Immersive Learning with VR and AR

Virtual Reality (VR) and Augmented Reality (AR) are set to revolutionize e-learning by creating immersive and interactive learning experiences. VR and AR technologies allow students to explore realistic simulations, visit historical sites virtually, conduct complex experiments, and engage in hands-on activities that were previously impossible in traditional classroom settings. The merging of real and virtual worlds will provide learners with a deeper understanding of complex subjects and encourage active participation.

Microlearning for Just-in-Time Knowledge

In an era of information overload, the demand for bite-sized and easily digestible content is on the rise. Microlearning, which delivers short and focused learning modules, has gained popularity and will continue to do so in 2023 and beyond. Learners can access relevant information on specific topics whenever they need it, enabling just-in-time learning. This approach enhances knowledge retention and allows learners to apply new skills immediately, making it an invaluable tool for professionals in various industries.

Gamification for Enhanced Engagement

Gamification has proven to be a highly effective strategy for engaging learners and fostering motivation. In the future, e-learning platforms will integrate game-like elements such as leaderboards, badges, and rewards to encourage healthy competition and achievement. By tapping into learners’ intrinsic motivation, gamified e-learning experiences will promote active participation, increased collaboration, and a sense of accomplishment, leading to better learning outcomes.

Blockchain for Credentialing and Security

As the credibility and importance of online certifications continue to grow, ensuring the integrity of digital credentials becomes paramount. Blockchain technology is poised to revolutionize credentialing by providing a secure and tamper-proof method for verifying and storing educational records. In 2023 and beyond, expect to see an increase in the adoption of blockchain-based systems that offer transparent and easily verifiable digital credentials.

Social Learning and Collaboration

Learning is a social experience, and e-learning platforms will increasingly emphasize collaboration and peer-to-peer interaction. In 2023, expect to see more integrated social features within online courses, enabling learners to discuss, share ideas, and collaborate on projects in virtual communities. Social learning fosters active engagement, knowledge exchange, and a sense of belonging, mirroring the benefits of traditional classroom settings.

Data-Driven Learning Analytics

Data analytics will continue to play a crucial role in shaping the future of e-learning. Learning platforms will harness the power of big data to gain insights into learners’ behaviors, preferences, and progress. Educators and instructional designers will utilize this data to fine-tune course content, identify knowledge gaps, and implement adaptive learning approaches, thereby optimizing the learning journey for each individual learner.

Conclusion

The evolution of e-learning is marked by a continuous quest for innovation, and the trends and predictions mentioned earlier are just the tip of the iceberg. As we progress beyond 2023, several other developments are likely to shape the future of e-learning.

Adaptive Learning and AI Tutors

Building upon personalized learning, adaptive learning takes it a step further by dynamically adjusting the learning experience based on real-time feedback. Artificial Intelligence-powered tutors will emerge as digital mentors, providing individualized guidance, tracking progress, and offering targeted support to learners. AI tutors can identify areas where students struggle and offer additional resources or alternative explanations, ensuring a more efficient and effective learning journey.

Continuous Learning and Lifelong Education

The modern job market demands continuous upskilling and reskilling due to rapidly changing industries and technologies. In the future, e-learning will be the go-to solution for professionals seeking to upgrade their skills throughout their careers. Lifelong learning platforms will cater to learners of all ages, offering a wide range of courses and certifications that adapt to the evolving demands of the job market.

Human-Machine Collaboration in Learning

While AI and technology are powerful enablers of e-learning, the human element remains invaluable. In the future, e-learning will emphasize a harmonious blend of human expertise and technological prowess. Educators will leverage technology to automate administrative tasks and focus more on providing personalized guidance, mentoring, and meaningful interactions with learners. Human-machine collaboration will create a rich and supportive learning environment that combines the best of both worlds.

E-Learning Ethics and Digital Well-Being

As e-learning becomes deeply ingrained in our lives, concerns about digital well-being, privacy, and ethical considerations will come to the forefront. Educational institutions and e-learning platforms will be under scrutiny to prioritize data protection, ensure digital accessibility, and create inclusive learning environments. Ethical practices in AI usage, content curation, and data management will be crucial to maintain trust and foster a safe online learning ecosystem.

Integration of Extended Reality (XR)

Beyond VR and AR, Extended Reality (XR) will further expand the e-learning landscape by encompassing mixed reality experiences. XR blends physical and virtual environments, allowing learners to interact with virtual objects in the real world. This technology will have profound implications in fields like medical education, engineering simulations, and vocational training, where learners can practice real-life scenarios in risk-free virtual environments.

Conclusion

The future of e-learning is undeniably bright, with technological advancements and innovative approaches shaping the way we acquire knowledge. From personalized learning with AI and immersive experiences in VR and AR to data-driven analytics and blockchain-based credentials, the possibilities are limitless. As e-learning continues to flourish, it will democratize education, break down geographical barriers, and empower learners from diverse backgrounds to access high-quality education.

However, for this transformation to be truly impactful, it is vital for stakeholders in the e-learning industry to collaborate and address challenges like access to technology, digital literacy, and inclusivity. By embracing these trends and predictions while upholding ethical standards, the e-learning industry can pave the way for a future where education is not just a privilege but a universal right accessible to all, creating a more informed, skilled, and connected global community.

BE OPEN: High-End Technology at Art Schools

BE OPEN: High-End Technology at Art Schools

Historically, art and technology are separately boxed by our education system and ideological gap between the two is undeniable. However, such interdisciplinary programs are not completely absent from the academic world. There has been much discussion over last decades about how STEM education needs to expand to STEAM, incorporating art and creative thinking into more right-brained areas of innovation. Aware that art can spark an excitement about learning that goes beyond the artistic to embrace science, math, technology, and engineering, prominent tech and science schools like the Massachusetts Institute of Technology, New York University and Carnegie Mellon have integrated design and arts education into their curricula. As is true in the best learning moments, a connection to art can ignite the drive for more learning across disciplines, more creativity and motivate students to continue seeking new solutions.

Last year, one of the world’s most prestigious art schools, The Royal College of Art in London, announced plans to expand its curriculum in order to transform the accepted paradigm of an art and design university, by injecting key scientific disciplines into the mix of creative courses traditionally on offer. RCA’s new ambitious five-year campaign programme, named GenerationRCA, sends a clear message that today’s designers must be trained to tackle larger interdisciplinary issues. The world is too complex and interconnected for designers to not be proficient in a variety of disciplines, from traditional craft-based skills to the science and technology that are an integral part of our daily lives.

As announced, the RCA will continue along its recent path of introducing exciting and provocative new programmes such as Environmental Architecture, a year-long masters that focuses on the city from a sustainability perspective, and Digital Direction, another year-long program that concentrates on digital storytelling in the creative economy. In the meantime, future programmes will center on nano and soft robotics, computer science and machine learning, materials science and the circular economy.

According to vice chancellor Paul Thompson, the launch of the GenerationRCA is the most significant development in its 182-year history. “Founded in response to the first Industrial Revolution, today the RCA stands as the vanguard of a new era in art and design, which promises breakthroughs in robotics, autonomous vehicles, nanotechnology, and artificial intelligence,” he said. This watershed moment reveals that some art educators finally understand that science and technology need to be part of the curriculum in order for art schools to survive the digital age.

But so far, the science sector has been more open to welcoming art than the reverse. Although there are art and design schools that do digital arts education well, like UCLA’s Design Media Arts curriculum, which uses technology-powered art processes, very rarely a traditional school adopts science and technology as a core focus.

Despite the many possibilities that science and technology present, few art programmes embrace the new paradigm. It is noticed that art teachers are often reluctant to implement computer technology in art education, either because they don’t have the skills to use the technology or because they prefer the traditional approach and techniques. According to the 2019 State of Art Education Survey, 52.2 percent of art teachers want to learn more about teaching digital art effectively, but only 21.9 percent of art teachers feel comfortable actually teaching a digital arts curriculum. Some traditional creatives are not only unsure how to integrate technology into their teaching, but also hesitant to see coding and other technology-led processes as artistic practices.

Prof. Mick Grierson, a research leader at the newly opened Creative Computing Institute at the University of the Arts London, admits, “There are plenty of people who, for decades, have been in the art and design community but haven’t really been able to find a home for their technology-led creations and practice,” he says. “So of course, they naturally migrated to a STEM environment because it’s easier for them to talk about the materials they use and the approaches they take.” “It’s like the art school has handed the baton of creativity over to the computer scientists and programmers, who often make terrible art,” echoes digital artist Alan Warburton.

Back in 1990, Deborah Greh, St. John’s University educator, clarified that using technology as a tool to develop art works should not overshadow art principles, concepts and techniques. Too often artists are enchanted by the novelty of the tool itself, its formal and aesthetic possibilities, so they sacrifice substance in the process, neglecting the fact that art needs something to day. It doesn’t really matter, if a work of art is analog or digital – the qualities that make it meaningful remain the same, and that is something only art schools can teach.

Today, digital art still is not treated as seriously as analog art, and experts admit, universities will need to adopt an even broader shift in thinking to change that.

“The biggest problem that digital art forms have faced is that scarcity equals value, and being readily available means these works essentially are worthless,” says Grierson. This is echoed by digital artist and educator Vicki Fong, who believes that digital art is often perceived as being more about production. “People are using digital skills to speed up the process, so more art is being made at a much quicker rate, which doesn’t necessarily increase the quality,” she says. All this is the negative impact of the traditional creatives and art educators being slow to embrace computerized art and admit that it should belong to the realm of art rather than STEM environment.

Predictably, artists won’t just naturally begin incorporating technology into their work without schools teaching them how. As curator Julia Kaganskiy told Artnet, to succeed in technology-led art teaching schools should integrate both technological thinking and practice. “As software, algorithms, non-conscious cognitive agents and cybernetic thinking increasingly shape the world around us, artists need to have a strong grasp of the practical and philosophical implications of this transformation,” she says. “I’m not saying that every artist needs to learn to code, but they should probably read some media theory and software studies texts, maybe even some posthumanist philosophy.”

The process of integration of science and technology into the art school curriculum still has a long way to go. As technology infiltrates every element of our life, educators need to do more than just prep students with basic graphic software. One thing is clear: the artists and designers who embrace technology as part of their art training will no doubt be more in demand than those who do not.