Logo Modernism by Jens Müller (Editor), Julius Wiedemann (Editor), R. Roger Remington (Author)

An unrivaled resource for graphic designers, advertisers, and branding specialists, Logo Modernism is equally fascinating to anyone interested in social, cultural, and corporate history, and in the sheer persuasive power of image and form.

This unprecedented TASCHEN publication, authored by Jens Müller, brings together approximately 6,000 trademarks, focused on the period 1940–1980, to examine how modernist attitudes and imperatives gave birth to corporate identity. Ranging from media outfits to retail giants, airlines to art galleries, the sweeping survey is organized into three design-orientated chapters: Geometric, Effect, and Typographic. Each chapter is then sub-divided into form and style led sections such as alphabet, overlay, dots and squares.

Alongside the comprehensive catalog, the book features an introduction from Jens Müller on the history of logos, and an essay by R. Roger Remington on modernism and graphic design. Eight designer profiles and eight instructive case studies are also included, with a detailed look at the life and work of such luminaries as Paul Rand, Yusaku Kamekura, and Anton Stankowski, and at such significant projects as Fiat, The Daiei Inc., and the Mexico Olympic Games of 1968. An unrivaled resource for graphic designers, advertisers, and branding specialists, Logo Modernism is equally fascinating to anyone interested in social, cultural, and corporate history, and in the sheer persuasive power of image and form.

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Inspired: Understanding Creativity: A Journey Through Art, Science, and the Soul

Editor: Matt Richtel

How does creativity? Where does inspiration come from? What are the secrets of our most revered creators? How can we maximize our creative potential?

Creativity defines the human experience. It sparks achievement and innovation in art, science, technology, business, sports, and virtually every activity. It has fueled human progress on a global level, but it equally is the source of profound personal satisfaction for individual creators. And yet the origins of creative inspiration and the methods by which great creators tap into it have long been a source of mystery, spoken of in esoteric terms, our rational understanding shrouded in complex jargon. Until now.

Inspired is a book about the science of creativity, distilling an explosion of exciting new research from across the world. Through narrative storytelling, Richtel marries these findings with timeless insight from some of the world’s great creators as he deconstructs the authentic nature of creativity, its biological and evolutionary origins, its deep connection to religion and spirituality, the way it bubbles in each of us, urgent and essential, waiting to be tapped.

Many of the questions Richtel addresses are practical: What are the traits of successful creators? Under which conditions does creativity thrive? How can we move past creative blocks? The ultimate message of Inspired is that creativity is more accessible than many might imagine, as necessary, beautiful, and fulfilling as any essential part of human nature.

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BE OPEN: Digital Collaboration of Technology in Educational Sector Pt.1

BE OPEN: Digital Collaboration of Technology in Educational Sector Pt.1

Using technology in education results in introducing engaging ways of learning and has changed the face of the traditional education system completely. Using technology, students have easy access to information, accelerated learning, and fun opportunities to practice what they learn.

Use of Technology in Education

Technology or eLearning has become very crucial in education as it provides everything that modern learners need. Collaborating technologies in learning have enhanced learners’ interaction in the classroom. It is also cost-effective as compared to traditional learning and saves lots of time and money, by reducing even transportation costs.

Collaboration of Technology with Education

Education is no more limited to the school, textbooks, and classrooms. Digital collaboration using technology, also known as technology enhanced learning (TEL) or eLearning, has become an innovative use of modern technology and digital tools to assist the progress of teaching and learning. With digital education, it becomes easy to seek education through the means of technology. Individual classes have been tailored to meet the needs of students.

The concept of eLearning is not new to the world as it has been existing in various forms for many years now. But with ever-evolving technology and the emergence of the internet, eLearning has reached new heights. There have been several developments, and eLearning apps have made it easier for students to access education. Educators also leverage technology to expand learning opportunities for students to achieve new levels of productivity.

Top Technologies in Educational Sector

Collaboration of technology with education facilitates a collaborative approach that also helps teachers deliver more dynamic learning experiences. With the use of technology in eLearning platforms, students are provided with easy-to-access information, fun activities to practice their learning, and advanced learning experiences [1]. Here are some of the technologies used in the education sector.

  • Digital classrooms
  • AR/VR technologies impacting eLearning
  • Cloud computing for sharing data
  • Smartphones, tablets, and laptops
  • Audiobooks and video conferencing
  • eLearning apps
  • Gamified learning

BE OPEN Academy Poll. Best offline programme in Performance Design in Europe

Performance Design and Practice course available from University of the Arts London, UK has won in our online poll about the best offline programme in Performance Design in Europe.

The other entries in the poll were:

  • Design for the Performing Arts by Aalto University, Finland
  • Design for Performance by Birmingham City University, UK
  • Theatre and Performance Making by Iceland Academy of the Arts, Iceland

Sketching from the Imagination: Anime & Manga

Editor: 3dtotal Publishing

This jam-packed installment in the popular Sketching from the Imagination series explores the work of anime and manga artists from around the world, celebrating 50 talented creators with a passion for these vibrant cornerstones of Japanese pop culture.

Discover rarely seen sketches, drafts, and works-in-progress by hand-picked traditional and digital artists from creative industries around the globe. From kawaii characters to futuristic robots, from magical knights to dystopian cyberpunks, this captivating volume gathers hundreds of inspiring images that will delight any enthusiast of anime and manga.

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Creating Characters for the Entertainment Industry: Develop Spectacular Designs from Basic Concepts Paperback by 3dtotal Publishing (Editor), Kenneth Anderson (Artist)

Engaging and informative, Creating Characters for the Entertainment Industry: Character Design for Animation, Illustration & Video Games is an inspiring and informative exploration of how popular professional character designers take the basic concept of a character in a production brief and develop these ideas into an original, high-quality design.

Suitable for student and professional character designers alike, this book focuses on how to approach your designs in ways that ensure the target audience and production needs are met while still creating fun, imaginative characters.

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