Traditional Palestinian Costume: Origins and Evolution by Hanan Karaman Munayyer

Traditional Palestinian Costume: Origins and Evolution by Hanan Karaman Munayyer

The historical and cultural richness of Palestine is reflected visually in its costume and embroidery. Distinguished by boldness of color, richness of pattern, and diversity of style, and combined with great needlework skill, these textiles have long played an important role in Palestinian culture and identity and manifested themselves in every aspect of Palestinian life.

Based on over twenty-five years of extensive field research, this lavishly illustrated book presents the most exhaustive and up-to-date study of the origins of Palestinian embroidery and costume—from antiquity through medieval Arab textile arts to the present.

With sumptuous photography and well-informed text, it documents region by region the evolution of costume and the textile arts in Palestine in the nineteenth and early twentieth centuries and displays this unique art in all its splendor.

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The New Design Studio: Why Collaboration Will Matter More Than Individual Talent (Pt.1)

The New Design Studio: Why Collaboration Will Matter More Than Individual Talent (Pt.1)

PART 1. From Individual Talent to Collaborative Intelligence

Design education has often celebrated individual vision: the student with a distinctive style, the strong personal portfolio, the final project that appears to carry a single creative signature. Individual talent still matters. Designers need imagination, craft, curiosity and confidence. But the conditions in which design now operates are changing. The most important problems are no longer solved by talent alone.

Climate adaptation, public health, digital trust, inclusive mobility, ageing populations, circular systems and responsible AI all require more than a beautiful object or a clever interface. They require many forms of knowledge: technical, social, environmental, cultural and economic. They require designers to work with engineers, researchers, communities, policymakers, educators, scientists, clients and sometimes intelligent tools.

For design students, this means that collaboration is no longer a soft skill placed at the edge of the curriculum. It is becoming a core design competence. The studio of the future will not only ask students what they can make. It will ask how they listen, negotiate, share responsibility, build trust, combine perspectives and turn disagreement into stronger work.

The End of the Solitary Genius

The image of the designer as a solitary genius has always been incomplete. Even the most iconic projects usually depend on teams, suppliers, teachers, technicians, users, commissioners and social conditions that make the work possible. Yet design education has often presented authorship as something singular: one name, one portfolio, one final outcome.

That model is becoming harder to sustain. A student designing a care service, sustainable package or AI-assisted product cannot rely only on personal intuition. They need to understand users, systems, materials, technology, ethics and context.

BE OPEN Insight

The future designer will not be defined only by individual brilliance, but by the ability to create intelligence between people.

As design challenges become more complex, collaboration becomes a creative material in its own right. Students who learn how to listen, translate, facilitate and build shared understanding will be better prepared to design solutions that are not only original, but useful, ethical and resilient.

Why Complex Problems Need Many Voices

Simple problems can sometimes be solved by one expert. Complex problems cannot. They involve many actors, hidden causes, competing needs and unintended consequences. A transport solution may affect air quality, street safety, local businesses, accessibility and social behaviour. A digital product may affect privacy, attention, mental health and exclusion. A new material may reduce carbon but create problems of toxicity, sourcing or end-of-life processing.

This is why systems thinking is becoming part of design education. Students need to understand relationships, not only objects. They need to map stakeholders, identify feedback loops, recognise trade-offs and see how one intervention can change a wider system.

Collaboration is not simply a way to divide labour. It is a way to see more clearly. Different people notice different risks, opportunities and assumptions. A community member may understand a problem that a designer cannot see from the outside. An engineer may reveal a technical constraint that changes the concept. A sustainability expert may identify a hidden environmental cost. A user may challenge the brief itself.

When collaboration works well, the final design is not a compromise that dilutes creativity. It is a richer outcome shaped by more complete understanding.

Case Study: Design Council’s Systemic Design Framework

Design Council’s Systemic Design Framework was developed to help designers work on major complex challenges involving people across different disciplines and sectors. It expands design practice beyond a linear process and asks designers to consider systems, relationships and long-term consequences.

For students, the lesson is important. If the challenge is systemic, the studio cannot be closed. It must become a place where research, participation, experimentation and reflection connect. A systemic design project may include mapping relationships, testing assumptions, engaging stakeholders, identifying leverage points and considering what happens after the design leaves the classroom.

Source:
https://www.designcouncil.org.uk/resources/systemic-design-framework/

From Teamwork to Collaboration Literacy

Many students have worked in groups, but group work is not the same as collaboration. A group can divide tasks without building shared understanding. One person may research, another may make visuals, another may present. The result may be efficient, but not necessarily collaborative.

Collaboration literacy means something deeper. It is the ability to create conditions in which different people can contribute meaningfully. It includes setting shared goals, agreeing roles, documenting decisions, giving feedback, resolving conflict and recognising invisible labour. It also includes knowing when to lead and when to step back.

Design schools can teach this through studio formats that make process visible. Students can be asked to document how decisions were made, how feedback changed the project, how responsibilities were shared and how disagreements were handled. Peer critique can become not only a judgment of final outputs, but a way to learn how to think with others.

Textilepedia: The Complete Fabric Guide by Fashionary

Textilepedia: The Complete Fabric Guide by Fashionary

Textilepedia is an extensive textile dictionary that covers all essential fabric knowledge, making it the ultimate reference for anyone involved in the fashion industry. Whether you’re a seasoned designer or a beginner, this book simplifies the complex world of textiles with a perfect blend of text and imagery. It includes everything from fibers, yarns, woven, knits, non-wovens, laces, leathers and furs, finishing, and more. Textilepedia helps you navigate through different types of materials, understand finishing options, and make informed decisions about fabric selection.

Textilepedia is designed to be the go-to resource for all aspects of fabric selection. It provides comprehensive information on fabrics, understanding varying textures from rough to soft, and evaluating breathability and drape. E.g. the book explains why fabrics have different widths, what makes a fiber or fabric elastic, which fabrics are best for printing, and the sustainability of natural fibers. Packed with essential information about textiles, Textilepedia benefits a wide range of roles within the fashion industry, from designers to product developers.

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The New Design Portfolio: Why Process Will Matter More Than Final Output (Pt.2)

The New Design Portfolio: Why Process Will Matter More Than Final Output (Pt.2)

PART 2. From Process to Trust

The Rise of the AI-Use Log

One practical change in future portfolios may be the introduction of an AI-use log: a short explanation of how AI was used in a project.

For example: AI was used for early moodboard exploration; to test alternative compositions; to generate visual references later manually developed; to summarise user interviews, followed by human review; or to create options that were rejected because they did not fit the ethical or cultural direction of the project.

This kind of documentation helps answer an increasingly important question: what exactly is the student’s contribution?

It also teaches transparency. As AI becomes more present in creative industries, designers will need to explain how images, prototypes and concepts were produced. Content Credentials and provenance technologies are already emerging as ways to provide information about who created a piece of content, when it was produced and which tools or editing processes were involved.

A transparent portfolio says: this is how I worked, this is what the tool did, this is what I did, and this is why the final decision was mine.

Source:
https://contentauthenticity.org/how-it-works

What Admissions Tutors and Employers Need to See

Different schools, studios and employers will evaluate portfolios in different ways. Yet across disciplines, evaluators want to understand potential.

University of the Arts London describes a portfolio as a collection of work that shows how creativity has developed over time, including research, planning, experimentation and even mistakes made along the way. The University for the Creative Arts similarly advises students to document their process, tell a story from research to outcomes, and show unfinished work or failed experiments when they reveal learning.

These points are especially important in an AI-shaped environment. A portfolio that only displays final images may show taste, but not growth; style, but not resilience. A process-led portfolio can reveal curiosity, independence, adaptability, critical thinking, ethical awareness, collaboration and capacity to learn.

Sources:
https://www.arts.ac.uk/study-at-ual/apply/portfolio-advice
https://www.uca.ac.uk/blogs/creating-a-product-design-portfolio-for-university/

The New Portfolio Structure

If the portfolio is becoming more process-led, students can organise each project as a short story rather than a sequence of final images.

A useful structure might include the question, the context, the research, the experiments, the role of AI or digital tools, the decision points, the outcome and the reflection: what was explored, why it mattered, what was tested, what changed, what was made and what remains unresolved.

This structure does not make portfolios less visual. It gives images more meaning.

Failure, Position and Systems Thinking

Many students worry that showing failed experiments will make their work look less professional. In reality, carefully selected failures can make a portfolio stronger if the student explains what did not work, what was learned, and how that learning shaped the next decision.

Portfolios have also often been used to show personal style. Style still matters, but in the AI era it may become easier to imitate. What may matter more is position: what the designer cares about, what values shape their decisions and what futures they want to help create.

The strongest portfolios may also show an ability to think beyond individual objects. Many of today’s challenges are systemic: climate change, inequality, ageing populations, urban density, waste, mobility, digital trust and public health. Design Council’s Systemic Design Framework describes systemic design as a way of acknowledging complexity and interconnectedness.

For students, this means portfolios can show not only the object or image, but the system around it: stakeholder maps, lifecycle thinking, service journeys, material flows, community feedback or unintended consequences.

Source:
https://www.designcouncil.org.uk/resources/systemic-design-framework/

Ethics, Authorship and Responsibility

As AI becomes part of design education, portfolios will also need to address ethical responsibility.

Students should be prepared to explain where images came from, how tools were used, whether data or references were appropriate, and how they considered bias, accessibility, inclusion and environmental impact.

UNESCO’s guidance on generative AI in education and research highlights the need for human-centred, safe, equitable and meaningful use of these technologies. For design students, using AI well is not only a question of technical skill. It is a question of responsibility.

A future portfolio may include short ethical reflections: Were the references culturally sensitive? Were users or communities represented fairly? Did the AI output contain stereotypes? Were accessibility needs considered? Could the design have unintended negative consequences? Was the student transparent about the process?

In the AI era, authorship is no longer just about who made the final image. It is about who made the decisions.

Source:
https://www.unesco.org/en/articles/guidance-generative-ai-education-and-research

Key Takeaways for Design Students

  • Do not treat your portfolio as a gallery of final images only.
    · Show the journey from research to outcome.
    · Document experiments, prototypes, feedback and failures.
    · Explain where and why AI tools were used.
    · Make your own contribution clear.
    · Use short annotations to reveal decision-making.
    · Show how your ideas changed over time.
    · Include ethical and contextual reflection where relevant.
    · Demonstrate curiosity, adaptability and critical thinking.
    · Remember that process is not separate from design. It is design.

Looking Ahead

Generative AI is changing the way creative work is produced, but it is also changing the way creative work must be explained.

For design students, the challenge is no longer simply to produce impressive outcomes. It is to show the intelligence behind those outcomes.

The strongest portfolios will reveal not only skill, but judgment. Not only style, but position. Not only what was made, but why it matters.

In a world where images can be generated quickly, the designer’s process becomes a source of trust. And the portfolio becomes something more than a presentation of work. It becomes a portrait of a mind at work.

Art for All. Art History

Art for All. Art History

A comprehensive volume covering five seminal genres that shaped art, from the late 19th century and well into the 20th: Impressionism, Expressionism, Surrealism, Abstract Expressionism and Pop Art. Each approach was distinct in aesthetic and philosophy, but all had immediate impact and enduring influence. Many great names were indelibly associated with one, some explored several during their careers.

Impressionism, led by Monet and Renoir, focused on light and color, capturing fleeting moments and challenging academic art’s rigidity. Expressionism was driven by artists like Edvard Munch and Wassily Kandinsky to convey raw emotion, distorting reality to reflect the angst of human experience. Surrealists, like Salvador Dalí and René Magritte, explored the subconscious, dreams, and the irrational, blending reality with fantasy across art, literature, and film. With Jackson Pollock and Mark Rothko leading the charge, Abstract Expressionism emphasized spontaneity and emotion through bold, gestural brushstrokes, and established New York as the post-war art world’s new Mecca. Finally, artists like Roy Lichtenstein and Andy Warhol gained fame and dominated the zeitgeist by synthesizing advertising, pop culture, and high art into Pop Art.

Find out more about Art for All. Art History →